// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This is a simple example that draws a quad with a 2D // texture image. The purpose of this example is to demonstrate // the basics of 2D texturing. #include "gpu/demos/framework/demo_factory.h" #include "gpu/demos/gles2_book/example.h" #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" namespace gpu { namespace demos { namespace gles2_book { class SimpleTexture2D : public Example { public: SimpleTexture2D() { RegisterCallbacks(stInit, NULL, stDraw, stShutDown); } const wchar_t* Title() const { return L"Simple Texture 2D"; } }; } // namespace gles2_book Demo* CreateDemo() { return new gles2_book::SimpleTexture2D(); } } // namespace demos } // namespace gpu