// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This is an example that demonstrates the three texture // wrap modes available on 2D textures. #include "gpu/demos/framework/demo_factory.h" #include "gpu/demos/gles2_book/example.h" #include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h" namespace gpu { namespace demos { namespace gles2_book { class TextureWrap : public Example { public: TextureWrap() { RegisterCallbacks(twInit, NULL, twDraw, twShutDown); } const wchar_t* Title() const { return L"Texture Wrap"; } }; } // namespace gles2_book Demo* CreateDemo() { return new gles2_book::TextureWrap(); } } // namespace demos } // namespace gpu