# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. { 'variables': { 'gl2_extension_test_sources': [ '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestCompressedETC1RGB8Texture.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestCompressedETC1RGB8Texture.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestCompressedPalettedTexture.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestCompressedPalettedTexture.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestConditionalQuery.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2ExtensionTests/GTFExtensionTestConditionalQuery.h', 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'<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestUniform.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestUniformQueryGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestUniformQueryGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexAttribPointer.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexAttribPointer.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexAttributes.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexAttributes.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexProgramPointSize.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL2Tests/GTFGL2TestVertexProgramPointSize.h', ], 'gtf_es_sources': [ # Bootstrapping files commented out. We have different bootstrapping # files for each platform. '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/egl_config_select.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/egl_config_select.h', #'<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglNative.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglNative.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglu.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglu.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglut.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/eglut.h', # Note: FilesDATA.h, FilesDATA.c, and FilesTOC.c are generated # by GTF_ES/glsl/GTF/mergeTestFilesToCSource.pl '<(SHARED_INTERMEDIATE_DIR)/gles2_conform_test_embedded_data/FilesDATA.c', '<(SHARED_INTERMEDIATE_DIR)/gles2_conform_test_embedded_data/FilesDATA.h', '<(SHARED_INTERMEDIATE_DIR)/gles2_conform_test_embedded_data/FilesTOC.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/FilesTOC.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/gl2ext_missing.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/gl2Native.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/gl2Native.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFArguments.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFArguments.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFCoverageGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFCoverageGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFCoverageDict.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFDict.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFDictBase.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFFileReader.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFFileReader.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFgl.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFgl.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFInitEGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFLog.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFLog.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFMain.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFMain.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFMatrix.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFMemFile.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFMemFile.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFModelData.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFModelData.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFPort.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFPort.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFString.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFStringUtils.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFStringUtils.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTest.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTest.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestBuildGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestBuildGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestCompareGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestCompareGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestComplexityGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestComplexityGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestCoverageGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestCoverageGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestDriver.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestDriver.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestElement.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestElement.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestExtension.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestExtension.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestFixedGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestFixedGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestGL2Test.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestGL2Test.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestRasterizationGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestRasterizationGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestShaderLoadGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestShaderLoadGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestUtil.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFTestUtil.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFVec.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFVecBase.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFVector.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GTFVersion.h', #'<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/main.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/MIMG.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/MIMG.h', #'<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/Win32Console.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/XmlUtils.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/XmlUtils.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFAttDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFAttDataGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFDepthRangeParamGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFDepthRangeParamGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFModelDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFModelDataGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFPointParamGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFPointParamGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFReadPixelsGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFReadPixelsGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFShaderDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFShaderDataGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFShaderTextGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFShaderTextGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFStateDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFStateDataGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFTexDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFTexDataGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFTexParamGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFTexParamGL.h', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFUniDataGL.c', '<(DEPTH)/third_party/gles2_conform/GTF_ES/glsl/GTF/Source/GL/GTFUniDataGL.h', '<@(gl2_extension_test_sources)', '<@(gl2_fixed_test_sources)', '<@(gl2_test_sources)', ], }, # We cannot have any targets here because these tests are compiled against # multiple platforms - ANGLE, CommandBufferService, and Pepper. Each platform # has different EGL headers. } # Local Variables: # tab-width:2 # indent-tabs-mode:nil # End: # vim: set expandtab tabstop=2 shiftwidth=2: