// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_IPC_COMMAND_BUFFER_PROXY_H_ #define GPU_IPC_COMMAND_BUFFER_PROXY_H_ #pragma once #include #include "base/callback.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/common/command_buffer_shared.h" struct GpuMemoryAllocationForRenderer; // Client side proxy that forwards messages synchronously to a // CommandBufferStub. class GPU_EXPORT CommandBufferProxy : public gpu::CommandBuffer { public: typedef base::Callback GpuConsoleMessageCallback; CommandBufferProxy() { } virtual ~CommandBufferProxy() { } virtual int GetRouteID() const = 0; // Invoke the task when the channel has been flushed. Takes care of deleting // the task whether the echo succeeds or not. virtual bool Echo(const base::Closure& callback) = 0; // Sends an IPC message with the new state of surface visibility. virtual bool SetSurfaceVisible(bool visible) = 0; virtual bool DiscardBackbuffer() = 0; virtual bool EnsureBackbuffer() = 0; // Inserts a sync point, returning its ID. This is handled on the IO thread of // the GPU process, and so should be relatively fast, but its effect is // ordered wrt other messages (in particular, Flush). Sync point IDs are // global and can be used for cross-channel synchronization. virtual uint32 InsertSyncPoint() = 0; // Makes this command buffer wait on a sync point. This command buffer will be // unscheduled until the command buffer that inserted that sync point reaches // it, or gets destroyed. virtual void WaitSyncPoint(uint32) = 0; // Register a callback to invoke whenever we recieve a new memory allocation. virtual void SetMemoryAllocationChangedCallback( const base::Callback& callback) = 0; // Reparent a command buffer. TODO(apatrick): going forward, the notion of // the parent / child relationship between command buffers is going away in // favor of the notion of surfaces that can be drawn to in one command buffer // and bound as a texture in any other. virtual bool SetParent(CommandBufferProxy* parent_command_buffer, uint32 parent_texture_id) = 0; virtual void SetChannelErrorCallback(const base::Closure& callback) = 0; // Set a task that will be invoked the next time the window becomes invalid // and needs to be repainted. Takes ownership of task. virtual void SetNotifyRepaintTask(const base::Closure& callback) = 0; virtual void SetOnConsoleMessageCallback( const GpuConsoleMessageCallback& callback) = 0; private: DISALLOW_COPY_AND_ASSIGN(CommandBufferProxy); }; #endif // GPU_IPC_COMMAND_BUFFER_PROXY_H_