// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_IPC_COMMAND_BUFFER_PROXY_H_ #define GPU_IPC_COMMAND_BUFFER_PROXY_H_ #include #include "base/callback.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/common/command_buffer_shared.h" // Client side proxy that forwards messages synchronously to a // CommandBufferStub. class GPU_EXPORT CommandBufferProxy : public gpu::CommandBuffer { public: typedef base::Callback GpuConsoleMessageCallback; CommandBufferProxy() { } virtual ~CommandBufferProxy() { } virtual int GetRouteID() const = 0; // Invoke the task when the channel has been flushed. Takes care of deleting // the task whether the echo succeeds or not. virtual bool Echo(const base::Closure& callback) = 0; // Reparent a command buffer. TODO(apatrick): going forward, the notion of // the parent / child relationship between command buffers is going away in // favor of the notion of surfaces that can be drawn to in one command buffer // and bound as a texture in any other. virtual bool SetParent(CommandBufferProxy* parent_command_buffer, uint32 parent_texture_id) = 0; virtual void SetChannelErrorCallback(const base::Closure& callback) = 0; private: DISALLOW_COPY_AND_ASSIGN(CommandBufferProxy); }; #endif // GPU_IPC_COMMAND_BUFFER_PROXY_H_