// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Whole-tree processing that's likely to be helpful in multiple render models. #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ #include #include #include #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "gpu/tools/compositor_model_bench/render_tree.h" // This is a visitor that runs over the tree structure that was built from the // configuration file. It creates OpenGL textures (random checkerboards) that // match the specifications of the original textures and overwrites the old // texture ID's in the tree, replacing them with the matching new textures. class TextureGenerator : public RenderNodeVisitor { public: typedef scoped_ptr ImagePtr; typedef std::vector::iterator tile_iter; explicit TextureGenerator(RenderNode* root); virtual ~TextureGenerator() OVERRIDE; // RenderNodeVisitor functions look for textures and pass them // off to HandleTexture (which behaves appropriately depending // on which pass we are in.) virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE; virtual void BeginVisitCCNode(CCNode* node) OVERRIDE; private: enum TextureGenStage { DiscoveryStage, RemappingStage, ImageGenerationStage }; void DiscoverInputIDs(RenderNode* root); void GenerateGLTexIDs(); void AssignIDMapping(); void WriteOutNewIDs(RenderNode* root); void AllocateImageArray(); void BuildTextureImages(RenderNode* root); void HandleTexture(int* texID, int width, int height, GLenum format); void GenerateImageForTexture(int texID, int width, int height, GLenum format); TextureGenStage stage_; std::set discovered_ids_; scoped_ptr tex_ids_; std::map remapped_ids_; scoped_ptr image_data_; int images_generated_; std::set ids_for_completed_textures_; }; #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_