// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_H_ #define IPC_IPC_CHANNEL_H_ #pragma once #include "ipc/ipc_message.h" namespace IPC { //------------------------------------------------------------------------------ class Channel : public Message::Sender { // Security tests need access to the pipe handle. friend class ChannelTest; public: // Implemented by consumers of a Channel to receive messages. class Listener { public: virtual ~Listener() {} // Called when a message is received. virtual void OnMessageReceived(const Message& message) = 0; // Called when the channel is connected and we have received the internal // Hello message from the peer. virtual void OnChannelConnected(int32 peer_pid) {} // Called when an error is detected that causes the channel to close. // This method is not called when a channel is closed normally. virtual void OnChannelError() {} }; enum Mode { MODE_SERVER, MODE_CLIENT }; enum { // The maximum message size in bytes. Attempting to receive a // message of this size or bigger results in a channel error. kMaximumMessageSize = 256 * 1024 * 1024, // Ammount of data to read at once from the pipe. kReadBufferSize = 4 * 1024 }; // Initialize a Channel. // // |channel_id| identifies the communication Channel. // |mode| specifies whether this Channel is to operate in server mode or // client mode. In server mode, the Channel is responsible for setting up the // IPC object, whereas in client mode, the Channel merely connects to the // already established IPC object. // |listener| receives a callback on the current thread for each newly // received message. // Channel(const std::string& channel_id, Mode mode, Listener* listener); ~Channel(); // Connect the pipe. On the server side, this will initiate // waiting for connections. On the client, it attempts to // connect to a pre-existing pipe. Note, calling Connect() // will not block the calling thread and may complete // asynchronously. bool Connect(); // Close this Channel explicitly. May be called multiple times. void Close(); // Modify the Channel's listener. void set_listener(Listener* listener); // Send a message over the Channel to the listener on the other end. // // |message| must be allocated using operator new. This object will be // deleted once the contents of the Message have been sent. virtual bool Send(Message* message); #if defined(OS_POSIX) // On POSIX an IPC::Channel wraps a socketpair(), this method returns the // FD # for the client end of the socket. // This method may only be called on the server side of a channel. // // If the kTestingChannelID flag is specified on the command line then // a named FIFO is used as the channel transport mechanism rather than a // socketpair() in which case this method returns -1. int GetClientFileDescriptor() const; #endif // defined(OS_POSIX) protected: // Used in Chrome by the TestSink to provide a dummy channel implementation // for testing. TestSink overrides the "interesting" functions in Channel so // no actual implementation is needed. This will cause un-overridden calls to // segfault. Do not use outside of test code! Channel() : channel_impl_(0) { } private: // PIMPL to which all channel calls are delegated. class ChannelImpl; ChannelImpl *channel_impl_; // The Hello message is internal to the Channel class. It is sent // by the peer when the channel is connected. The message contains // just the process id (pid). The message has a special routing_id // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE). enum { HELLO_MESSAGE_TYPE = kuint16max // Maximum value of message type (uint16), // to avoid conflicting with normal // message types, which are enumeration // constants starting from 0. }; }; } // namespace IPC #endif // IPC_IPC_CHANNEL_H_