// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_POSIX_H_ #define IPC_IPC_CHANNEL_POSIX_H_ #include "ipc/ipc_channel.h" #include // for CMSG macros #include #include #include #include #include "base/files/scoped_file.h" #include "base/message_loop/message_loop.h" #include "base/process/process.h" #include "ipc/ipc_channel_reader.h" #include "ipc/ipc_message_attachment_set.h" namespace IPC { class IPC_EXPORT ChannelPosix : public Channel, public internal::ChannelReader, public base::MessageLoopForIO::Watcher { public: // |broker| must outlive the newly created object. ChannelPosix(const IPC::ChannelHandle& channel_handle, Mode mode, Listener* listener, AttachmentBroker* broker); ~ChannelPosix() override; // Channel implementation bool Connect() override; void Close() override; bool Send(Message* message) override; AttachmentBroker* GetAttachmentBroker() override; base::ProcessId GetPeerPID() const override; base::ProcessId GetSelfPID() const override; int GetClientFileDescriptor() const override; base::ScopedFD TakeClientFileDescriptor() override; // Returns true if the channel supports listening for connections. bool AcceptsConnections() const; // Returns true if the channel supports listening for connections and is // currently connected. bool HasAcceptedConnection() const; // Closes any currently connected socket, and returns to a listening state // for more connections. void ResetToAcceptingConnectionState(); // Returns true if the peer process' effective user id can be determined, in // which case the supplied peer_euid is updated with it. bool GetPeerEuid(uid_t* peer_euid) const; void CloseClientFileDescriptor(); static bool IsNamedServerInitialized(const std::string& channel_id); #if defined(OS_LINUX) static void SetGlobalPid(int pid); #endif // OS_LINUX private: bool CreatePipe(const IPC::ChannelHandle& channel_handle); bool ProcessOutgoingMessages(); bool AcceptConnection(); void ClosePipeOnError(); int GetHelloMessageProcId() const; void QueueHelloMessage(); void CloseFileDescriptors(Message* msg); void QueueCloseFDMessage(int fd, int hops); // ChannelReader implementation. ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) override; bool WillDispatchInputMessage(Message* msg) override; bool DidEmptyInputBuffers() override; void HandleInternalMessage(const Message& msg) override; // Finds the set of file descriptors in the given message. On success, // appends the descriptors to the input_fds_ member and returns true // // Returns false if the message was truncated. In this case, any handles that // were sent will be closed. bool ExtractFileDescriptorsFromMsghdr(msghdr* msg); // Closes all handles in the input_fds_ list and clears the list. This is // used to clean up handles in error conditions to avoid leaking the handles. void ClearInputFDs(); // MessageLoopForIO::Watcher implementation. void OnFileCanReadWithoutBlocking(int fd) override; void OnFileCanWriteWithoutBlocking(int fd) override; Mode mode_; base::ProcessId peer_pid_; // After accepting one client connection on our server socket we want to // stop listening. base::MessageLoopForIO::FileDescriptorWatcher server_listen_connection_watcher_; base::MessageLoopForIO::FileDescriptorWatcher read_watcher_; base::MessageLoopForIO::FileDescriptorWatcher write_watcher_; // Indicates whether we're currently blocked waiting for a write to complete. bool is_blocked_on_write_; bool waiting_connect_; // If sending a message blocks then we use this variable // to keep track of where we are. size_t message_send_bytes_written_; // File descriptor we're listening on for new connections if we listen // for connections. base::ScopedFD server_listen_pipe_; // The pipe used for communication. base::ScopedFD pipe_; // For a server, the client end of our socketpair() -- the other end of our // pipe_ that is passed to the client. base::ScopedFD client_pipe_; mutable base::Lock client_pipe_lock_; // Lock that protects |client_pipe_|. // The "name" of our pipe. On Windows this is the global identifier for // the pipe. On POSIX it's used as a key in a local map of file descriptors. std::string pipe_name_; // Messages to be sent are queued here. std::queue output_queue_; // We assume a worst case: kReadBufferSize bytes of messages, where each // message has no payload and a full complement of descriptors. static const size_t kMaxReadFDs = (Channel::kReadBufferSize / sizeof(IPC::Message::Header)) * MessageAttachmentSet::kMaxDescriptorsPerMessage; // Buffer size for file descriptors used for recvmsg. On Mac the CMSG macros // are not constant so we have to pick a "large enough" padding for headers. #if defined(OS_MACOSX) static const size_t kMaxReadFDBuffer = 1024 + sizeof(int) * kMaxReadFDs; #else static const size_t kMaxReadFDBuffer = CMSG_SPACE(sizeof(int) * kMaxReadFDs); #endif static_assert(kMaxReadFDBuffer <= 8192, "kMaxReadFDBuffer too big for a stack buffer"); // File descriptors extracted from messages coming off of the channel. The // handles may span messages and come off different channels from the message // data (in the case of READWRITE), and are processed in FIFO here. // NOTE: The implementation assumes underlying storage here is contiguous, so // don't change to something like std::deque<> without changing the // implementation! std::vector input_fds_; void ResetSafely(base::ScopedFD* fd); bool in_dtor_; #if defined(OS_MACOSX) // On OSX, sent FDs must not be closed until we get an ack. // Keep track of sent FDs here to make sure the remote is not // trying to bamboozle us. std::set fds_to_close_; #endif // True if we are responsible for unlinking the unix domain socket file. bool must_unlink_; #if defined(OS_LINUX) // If non-zero, overrides the process ID sent in the hello message. static int global_pid_; #endif // OS_LINUX // |broker_| must outlive this instance. AttachmentBroker* broker_; DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelPosix); }; } // namespace IPC #endif // IPC_IPC_CHANNEL_POSIX_H_