// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_PROXY_H_ #define IPC_IPC_CHANNEL_PROXY_H_ #pragma once #include #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop_proxy.h" #include "base/synchronization/lock.h" #include "ipc/ipc_channel.h" #include "ipc/ipc_channel_handle.h" namespace IPC { class SendTask; //----------------------------------------------------------------------------- // IPC::ChannelProxy // // This class is a helper class that is useful when you wish to run an IPC // channel on a background thread. It provides you with the option of either // handling IPC messages on that background thread or having them dispatched to // your main thread (the thread on which the IPC::ChannelProxy is created). // // The API for an IPC::ChannelProxy is very similar to that of an IPC::Channel. // When you send a message to an IPC::ChannelProxy, the message is routed to // the background thread, where it is then passed to the IPC::Channel's Send // method. This means that you can send a message from your thread and your // message will be sent over the IPC channel when possible instead of being // delayed until your thread returns to its message loop. (Often IPC messages // will queue up on the IPC::Channel when there is a lot of traffic, and the // channel will not get cycles to flush its message queue until the thread, on // which it is running, returns to its message loop.) // // An IPC::ChannelProxy can have a MessageFilter associated with it, which will // be notified of incoming messages on the IPC::Channel's thread. This gives // the consumer of IPC::ChannelProxy the ability to respond to incoming // messages on this background thread instead of on their own thread, which may // be bogged down with other processing. The result can be greatly improved // latency for messages that can be handled on a background thread. // // The consumer of IPC::ChannelProxy is responsible for allocating the Thread // instance where the IPC::Channel will be created and operated. // class IPC_EXPORT ChannelProxy : public Message::Sender { public: struct MessageFilterTraits; // A class that receives messages on the thread where the IPC channel is // running. It can choose to prevent the default action for an IPC message. class IPC_EXPORT MessageFilter : public base::RefCountedThreadSafe { public: MessageFilter(); virtual ~MessageFilter(); // Called on the background thread to provide the filter with access to the // channel. Called when the IPC channel is initialized or when AddFilter // is called if the channel is already initialized. virtual void OnFilterAdded(Channel* channel); // Called on the background thread when the filter has been removed from // the ChannelProxy and when the Channel is closing. After a filter is // removed, it will not be called again. virtual void OnFilterRemoved(); // Called to inform the filter that the IPC channel is connected and we // have received the internal Hello message from the peer. virtual void OnChannelConnected(int32 peer_pid); // Called when there is an error on the channel, typically that the channel // has been closed. virtual void OnChannelError(); // Called to inform the filter that the IPC channel will be destroyed. // OnFilterRemoved is called immediately after this. virtual void OnChannelClosing(); // Return true to indicate that the message was handled, or false to let // the message be handled in the default way. virtual bool OnMessageReceived(const Message& message); // Called when the message filter is about to be deleted. This gives // derived classes the option of controlling which thread they're deleted // on etc. virtual void OnDestruct() const; }; struct MessageFilterTraits { static void Destruct(const MessageFilter* filter) { filter->OnDestruct(); } }; // Interface for a filter to be imposed on outgoing messages which can // re-write the message. Used mainly for testing. class OutgoingMessageFilter { public: // Returns a re-written message, freeing the original, or simply the // original unchanged if no rewrite indicated. virtual Message *Rewrite(Message *message) = 0; }; // Initializes a channel proxy. The channel_handle and mode parameters are // passed directly to the underlying IPC::Channel. The listener is called on // the thread that creates the ChannelProxy. The filter's OnMessageReceived // method is called on the thread where the IPC::Channel is running. The // filter may be null if the consumer is not interested in handling messages // on the background thread. Any message not handled by the filter will be // dispatched to the listener. The given message loop indicates where the // IPC::Channel should be created. ChannelProxy(const IPC::ChannelHandle& channel_handle, Channel::Mode mode, Channel::Listener* listener, base::MessageLoopProxy* ipc_thread_loop); virtual ~ChannelProxy(); // Close the IPC::Channel. This operation completes asynchronously, once the // background thread processes the command to close the channel. It is ok to // call this method multiple times. Redundant calls are ignored. // // WARNING: The MessageFilter object held by the ChannelProxy is also // released asynchronously, and it may in fact have its final reference // released on the background thread. The caller should be careful to deal // with / allow for this possibility. void Close(); // Send a message asynchronously. The message is routed to the background // thread where it is passed to the IPC::Channel's Send method. virtual bool Send(Message* message); // Used to intercept messages as they are received on the background thread. // // Ordinarily, messages sent to the ChannelProxy are routed to the matching // listener on the worker thread. This API allows code to intercept messages // before they are sent to the worker thread. // If you call this before the target process is launched, then you're // guaranteed to not miss any messages. But if you call this anytime after, // then some messages might be missed since the filter is added internally on // the IO thread. void AddFilter(MessageFilter* filter); void RemoveFilter(MessageFilter* filter); void set_outgoing_message_filter(OutgoingMessageFilter* filter) { outgoing_message_filter_ = filter; } // Called to clear the pointer to the IPC message loop when it's going away. void ClearIPCMessageLoop(); #if defined(OS_POSIX) // Calls through to the underlying channel's methods. int GetClientFileDescriptor(); int TakeClientFileDescriptor(); bool GetClientEuid(uid_t* client_euid) const; #endif // defined(OS_POSIX) protected: class Context; // A subclass uses this constructor if it needs to add more information // to the internal state. If create_pipe_now is true, the pipe is created // immediately. Otherwise it's created on the IO thread. ChannelProxy(const IPC::ChannelHandle& channel_handle, Channel::Mode mode, base::MessageLoopProxy* ipc_thread_loop, Context* context, bool create_pipe_now); // Used internally to hold state that is referenced on the IPC thread. class Context : public base::RefCountedThreadSafe, public Channel::Listener { public: Context(Channel::Listener* listener, base::MessageLoopProxy* ipc_thread); void ClearIPCMessageLoop() { ipc_message_loop_ = NULL; } base::MessageLoopProxy* ipc_message_loop() const { return ipc_message_loop_.get(); } const std::string& channel_id() const { return channel_id_; } // Dispatches a message on the listener thread. void OnDispatchMessage(const Message& message); protected: friend class base::RefCountedThreadSafe; virtual ~Context(); // IPC::Channel::Listener methods: virtual bool OnMessageReceived(const Message& message) OVERRIDE; virtual void OnChannelConnected(int32 peer_pid) OVERRIDE; virtual void OnChannelError() OVERRIDE; // Like OnMessageReceived but doesn't try the filters. bool OnMessageReceivedNoFilter(const Message& message); // Gives the filters a chance at processing |message|. // Returns true if the message was processed, false otherwise. bool TryFilters(const Message& message); // Like Open and Close, but called on the IPC thread. virtual void OnChannelOpened(); virtual void OnChannelClosed(); // Called on the consumers thread when the ChannelProxy is closed. At that // point the consumer is telling us that they don't want to receive any // more messages, so we honor that wish by forgetting them! virtual void Clear() { listener_ = NULL; } private: friend class ChannelProxy; friend class SendTask; // Create the Channel void CreateChannel(const IPC::ChannelHandle& channel_handle, const Channel::Mode& mode); // Methods called on the IO thread. void OnSendMessage(Message* message_ptr); void OnAddFilter(); void OnRemoveFilter(MessageFilter* filter); // Methods called on the listener thread. void AddFilter(MessageFilter* filter); void OnDispatchConnected(); void OnDispatchError(); scoped_refptr listener_message_loop_; Channel::Listener* listener_; // List of filters. This is only accessed on the IPC thread. std::vector > filters_; scoped_refptr ipc_message_loop_; scoped_ptr channel_; std::string channel_id_; int peer_pid_; bool channel_connected_called_; // Holds filters between the AddFilter call on the listerner thread and the // IPC thread when they're added to filters_. std::vector > pending_filters_; // Lock for pending_filters_. base::Lock pending_filters_lock_; }; Context* context() { return context_; } OutgoingMessageFilter* outgoing_message_filter() { return outgoing_message_filter_; } private: friend class SendTask; void Init(const IPC::ChannelHandle& channel_handle, Channel::Mode mode, base::MessageLoopProxy* ipc_thread_loop, bool create_pipe_now); // By maintaining this indirection (ref-counted) to our internal state, we // can safely be destroyed while the background thread continues to do stuff // that involves this data. scoped_refptr context_; OutgoingMessageFilter* outgoing_message_filter_; }; } // namespace IPC #endif // IPC_IPC_CHANNEL_PROXY_H_