// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ipc/ipc_sync_channel.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/thread_local.h" #include "base/message_loop.h" #include "base/waitable_event.h" #include "base/waitable_event_watcher.h" #include "ipc/ipc_sync_message.h" using base::TimeDelta; using base::TimeTicks; using base::WaitableEvent; namespace IPC { // When we're blocked in a Send(), we need to process incoming synchronous // messages right away because it could be blocking our reply (either // directly from the same object we're calling, or indirectly through one or // more other channels). That means that in SyncContext's OnMessageReceived, // we need to process sync message right away if we're blocked. However a // simple check isn't sufficient, because the listener thread can be in the // process of calling Send. // To work around this, when SyncChannel filters a sync message, it sets // an event that the listener thread waits on during its Send() call. This // allows us to dispatch incoming sync messages when blocked. The race // condition is handled because if Send is in the process of being called, it // will check the event. In case the listener thread isn't sending a message, // we queue a task on the listener thread to dispatch the received messages. // The messages are stored in this queue object that's shared among all // SyncChannel objects on the same thread (since one object can receive a // sync message while another one is blocked). class SyncChannel::ReceivedSyncMsgQueue : public base::RefCountedThreadSafe { public: // Returns the ReceivedSyncMsgQueue instance for this thread, creating one // if necessary. Call RemoveContext on the same thread when done. static ReceivedSyncMsgQueue* AddContext() { // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple // SyncChannel objects can block the same thread). ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get(); if (!rv) { rv = new ReceivedSyncMsgQueue(); ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv); } rv->listener_count_++; return rv; } ~ReceivedSyncMsgQueue() { } // Called on IPC thread when a synchronous message or reply arrives. void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) { bool was_task_pending; { AutoLock auto_lock(message_lock_); was_task_pending = task_pending_; task_pending_ = true; // We set the event in case the listener thread is blocked (or is about // to). In case it's not, the PostTask dispatches the messages. message_queue_.push_back(QueuedMessage(new Message(msg), context)); } dispatch_event_.Signal(); if (!was_task_pending) { listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod( this, &ReceivedSyncMsgQueue::DispatchMessagesTask)); } } void QueueReply(const Message &msg, SyncChannel::SyncContext* context) { received_replies_.push_back(QueuedMessage(new Message(msg), context)); } // Called on the listener's thread to process any queues synchronous // messages. void DispatchMessagesTask() { { AutoLock auto_lock(message_lock_); task_pending_ = false; } DispatchMessages(); } void DispatchMessages() { while (true) { Message* message; scoped_refptr context; { AutoLock auto_lock(message_lock_); if (message_queue_.empty()) break; message = message_queue_.front().message; context = message_queue_.front().context; message_queue_.pop_front(); } context->OnDispatchMessage(*message); delete message; } } // SyncChannel calls this in its destructor. void RemoveContext(SyncContext* context) { AutoLock auto_lock(message_lock_); SyncMessageQueue::iterator iter = message_queue_.begin(); while (iter != message_queue_.end()) { if (iter->context == context) { delete iter->message; iter = message_queue_.erase(iter); } else { iter++; } } if (--listener_count_ == 0) { DCHECK(lazy_tls_ptr_.Pointer()->Get()); lazy_tls_ptr_.Pointer()->Set(NULL); } } WaitableEvent* dispatch_event() { return &dispatch_event_; } MessageLoop* listener_message_loop() { return listener_message_loop_; } // Holds a pointer to the per-thread ReceivedSyncMsgQueue object. static base::LazyInstance > lazy_tls_ptr_; // Called on the ipc thread to check if we can unblock any current Send() // calls based on a queued reply. void DispatchReplies() { for (size_t i = 0; i < received_replies_.size(); ++i) { Message* message = received_replies_[i].message; if (received_replies_[i].context->TryToUnblockListener(message)) { delete message; received_replies_.erase(received_replies_.begin() + i); return; } } } base::WaitableEventWatcher* top_send_done_watcher() { return top_send_done_watcher_; } void set_top_send_done_watcher(base::WaitableEventWatcher* watcher) { top_send_done_watcher_ = watcher; } private: // See the comment in SyncChannel::SyncChannel for why this event is created // as manual reset. ReceivedSyncMsgQueue() : dispatch_event_(true, false), listener_message_loop_(MessageLoop::current()), task_pending_(false), listener_count_(0), top_send_done_watcher_(NULL) { } // Holds information about a queued synchronous message or reply. struct QueuedMessage { QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { } Message* message; scoped_refptr context; }; typedef std::deque SyncMessageQueue; SyncMessageQueue message_queue_; std::vector received_replies_; // Set when we got a synchronous message that we must respond to as the // sender needs its reply before it can reply to our original synchronous // message. WaitableEvent dispatch_event_; MessageLoop* listener_message_loop_; Lock message_lock_; bool task_pending_; int listener_count_; // The current send done event watcher for this thread. Used to maintain // a local global stack of send done watchers to ensure that nested sync // message loops complete correctly. base::WaitableEventWatcher* top_send_done_watcher_; }; base::LazyInstance > SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED); SyncChannel::SyncContext::SyncContext( Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_thread, WaitableEvent* shutdown_event) : ChannelProxy::Context(listener, filter, ipc_thread), received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()), shutdown_event_(shutdown_event) { } SyncChannel::SyncContext::~SyncContext() { while (!deserializers_.empty()) Pop(); } // Adds information about an outgoing sync message to the context so that // we know how to deserialize the reply. Returns a handle that's set when // the reply has arrived. void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) { // The event is created as manual reset because in between Signal and // OnObjectSignalled, another Send can happen which would stop the watcher // from being called. The event would get watched later, when the nested // Send completes, so the event will need to remain set. PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg), sync_msg->GetReplyDeserializer(), new WaitableEvent(true, false)); AutoLock auto_lock(deserializers_lock_); deserializers_.push_back(pending); } bool SyncChannel::SyncContext::Pop() { bool result; { AutoLock auto_lock(deserializers_lock_); PendingSyncMsg msg = deserializers_.back(); delete msg.deserializer; delete msg.done_event; msg.done_event = NULL; deserializers_.pop_back(); result = msg.send_result; } // We got a reply to a synchronous Send() call that's blocking the listener // thread. However, further down the call stack there could be another // blocking Send() call, whose reply we received after we made this last // Send() call. So check if we have any queued replies available that // can now unblock the listener thread. ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod( received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies)); return result; } WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() { AutoLock auto_lock(deserializers_lock_); return deserializers_.back().done_event; } WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() { return received_sync_msgs_->dispatch_event(); } void SyncChannel::SyncContext::DispatchMessages() { received_sync_msgs_->DispatchMessages(); } bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) { AutoLock auto_lock(deserializers_lock_); if (deserializers_.empty() || !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) { return false; } if (!msg->is_reply_error()) { deserializers_.back().send_result = deserializers_.back().deserializer-> SerializeOutputParameters(*msg); } deserializers_.back().done_event->Signal(); return true; } void SyncChannel::SyncContext::Clear() { CancelPendingSends(); received_sync_msgs_->RemoveContext(this); Context::Clear(); } void SyncChannel::SyncContext::OnMessageReceived(const Message& msg) { // Give the filters a chance at processing this message. if (TryFilters(msg)) return; if (TryToUnblockListener(&msg)) return; if (msg.should_unblock()) { received_sync_msgs_->QueueMessage(msg, this); return; } if (msg.is_reply()) { received_sync_msgs_->QueueReply(msg, this); return; } return Context::OnMessageReceivedNoFilter(msg); } void SyncChannel::SyncContext::OnChannelError() { CancelPendingSends(); shutdown_watcher_.StopWatching(); Context::OnChannelError(); } void SyncChannel::SyncContext::OnChannelOpened() { shutdown_watcher_.StartWatching(shutdown_event_, this); Context::OnChannelOpened(); } void SyncChannel::SyncContext::OnChannelClosed() { shutdown_watcher_.StopWatching(); Context::OnChannelClosed(); } void SyncChannel::SyncContext::OnSendTimeout(int message_id) { AutoLock auto_lock(deserializers_lock_); PendingSyncMessageQueue::iterator iter; for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) { if (iter->id == message_id) { iter->done_event->Signal(); break; } } } void SyncChannel::SyncContext::CancelPendingSends() { AutoLock auto_lock(deserializers_lock_); PendingSyncMessageQueue::iterator iter; for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) iter->done_event->Signal(); } void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) { DCHECK(event == shutdown_event_); // Process shut down before we can get a reply to a synchronous message. // Cancel pending Send calls, which will end up setting the send done event. CancelPendingSends(); } SyncChannel::SyncChannel( const std::string& channel_id, Channel::Mode mode, Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_message_loop, bool create_pipe_now, WaitableEvent* shutdown_event) : ChannelProxy( channel_id, mode, ipc_message_loop, new SyncContext(listener, filter, ipc_message_loop, shutdown_event), create_pipe_now), sync_messages_with_no_timeout_allowed_(true) { // Ideally we only want to watch this object when running a nested message // loop. However, we don't know when it exits if there's another nested // message loop running under it or not, so we wouldn't know whether to // stop or keep watching. So we always watch it, and create the event as // manual reset since the object watcher might otherwise reset the event // when we're doing a WaitMany. dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this); } SyncChannel::~SyncChannel() { } bool SyncChannel::Send(Message* message) { return SendWithTimeout(message, base::kNoTimeout); } bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) { if (!message->is_sync()) { ChannelProxy::Send(message); return true; } // *this* might get deleted in WaitForReply. scoped_refptr context(sync_context()); if (context->shutdown_event()->IsSignaled()) { delete message; return false; } DCHECK(sync_messages_with_no_timeout_allowed_ || timeout_ms != base::kNoTimeout); SyncMessage* sync_msg = static_cast(message); context->Push(sync_msg); int message_id = SyncMessage::GetMessageId(*sync_msg); WaitableEvent* pump_messages_event = sync_msg->pump_messages_event(); ChannelProxy::Send(message); if (timeout_ms != base::kNoTimeout) { // We use the sync message id so that when a message times out, we don't // confuse it with another send that is either above/below this Send in // the call stack. context->ipc_message_loop()->PostDelayedTask(FROM_HERE, NewRunnableMethod(context.get(), &SyncContext::OnSendTimeout, message_id), timeout_ms); } // Wait for reply, or for any other incoming synchronous messages. WaitForReply(pump_messages_event); return context->Pop(); } void SyncChannel::WaitForReply(WaitableEvent* pump_messages_event) { while (true) { WaitableEvent* objects[] = { sync_context()->GetDispatchEvent(), sync_context()->GetSendDoneEvent(), pump_messages_event }; unsigned count = pump_messages_event ? 3: 2; unsigned result = WaitableEvent::WaitMany(objects, count); if (result == 0 /* dispatch event */) { // We're waiting for a reply, but we received a blocking synchronous // call. We must process it or otherwise a deadlock might occur. sync_context()->GetDispatchEvent()->Reset(); sync_context()->DispatchMessages(); continue; } if (result == 2 /* pump_messages_event */) WaitForReplyWithNestedMessageLoop(); // Start a nested message loop. break; } } void SyncChannel::WaitForReplyWithNestedMessageLoop() { base::WaitableEventWatcher send_done_watcher; ReceivedSyncMsgQueue* sync_msg_queue = sync_context()->received_sync_msgs(); DCHECK(sync_msg_queue != NULL); base::WaitableEventWatcher* old_send_done_event_watcher = sync_msg_queue->top_send_done_watcher(); base::WaitableEventWatcher::Delegate* old_delegate = NULL; base::WaitableEvent* old_event = NULL; // Maintain a local global stack of send done delegates to ensure that // nested sync calls complete in the correct sequence, i.e. the // outermost call completes first, etc. if (old_send_done_event_watcher) { old_delegate = old_send_done_event_watcher->delegate(); old_event = old_send_done_event_watcher->GetWatchedEvent(); old_send_done_event_watcher->StopWatching(); } sync_msg_queue->set_top_send_done_watcher(&send_done_watcher); send_done_watcher.StartWatching(sync_context()->GetSendDoneEvent(), this); bool old_state = MessageLoop::current()->NestableTasksAllowed(); MessageLoop::current()->SetNestableTasksAllowed(true); MessageLoop::current()->Run(); MessageLoop::current()->SetNestableTasksAllowed(old_state); sync_msg_queue->set_top_send_done_watcher(old_send_done_event_watcher); if (old_send_done_event_watcher && old_event) { old_send_done_event_watcher->StartWatching(old_event, old_delegate); } } void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) { WaitableEvent* dispatch_event = sync_context()->GetDispatchEvent(); if (event == dispatch_event) { // The call to DispatchMessages might delete this object, so reregister // the object watcher first. dispatch_event->Reset(); dispatch_watcher_.StartWatching(dispatch_event, this); sync_context()->DispatchMessages(); } else { // We got the reply, timed out or the process shutdown. DCHECK(event == sync_context()->GetSendDoneEvent()); MessageLoop::current()->Quit(); } } } // namespace IPC