// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_SYNC_SENDER_H__ #define IPC_IPC_SYNC_SENDER_H__ #pragma once #include #include #include "base/basictypes.h" #include "base/lock.h" #include "base/ref_counted.h" #include "base/waitable_event_watcher.h" #include "ipc/ipc_channel_proxy.h" #include "ipc/ipc_sync_message.h" namespace base { class WaitableEvent; }; namespace IPC { class SyncMessage; class MessageReplyDeserializer; // This is similar to ChannelProxy, with the added feature of supporting sending // synchronous messages. // Note that care must be taken that the lifetime of the ipc_thread argument // is more than this object. If the message loop goes away while this object // is running and it's used to send a message, then it will use the invalid // message loop pointer to proxy it to the ipc thread. class SyncChannel : public ChannelProxy, public base::WaitableEventWatcher::Delegate { public: SyncChannel(const std::string& channel_id, Channel::Mode mode, Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_message_loop, bool create_pipe_now, base::WaitableEvent* shutdown_event); virtual ~SyncChannel(); virtual bool Send(Message* message); virtual bool SendWithTimeout(Message* message, int timeout_ms); // Whether we allow sending messages with no time-out. void set_sync_messages_with_no_timeout_allowed(bool value) { sync_messages_with_no_timeout_allowed_ = value; } protected: class ReceivedSyncMsgQueue; friend class ReceivedSyncMsgQueue; // SyncContext holds the per object data for SyncChannel, so that SyncChannel // can be deleted while it's being used in a different thread. See // ChannelProxy::Context for more information. class SyncContext : public Context, public base::WaitableEventWatcher::Delegate { public: SyncContext(Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_thread, base::WaitableEvent* shutdown_event); // Adds information about an outgoing sync message to the context so that // we know how to deserialize the reply. void Push(SyncMessage* sync_msg); // Cleanly remove the top deserializer (and throw it away). Returns the // result of the Send call for that message. bool Pop(); // Returns an event that's set when the send is complete, timed out or the // process shut down. base::WaitableEvent* GetSendDoneEvent(); // Returns an event that's set when an incoming message that's not the reply // needs to get dispatched (by calling SyncContext::DispatchMessages). base::WaitableEvent* GetDispatchEvent(); void DispatchMessages(); // Checks if the given message is blocking the listener thread because of a // synchronous send. If it is, the thread is unblocked and true is // returned. Otherwise the function returns false. bool TryToUnblockListener(const Message* msg); // Called on the IPC thread when a sync send that runs a nested message loop // times out. void OnSendTimeout(int message_id); base::WaitableEvent* shutdown_event() { return shutdown_event_; } ReceivedSyncMsgQueue* received_sync_msgs() { return received_sync_msgs_; } private: ~SyncContext(); // ChannelProxy methods that we override. // Called on the listener thread. virtual void Clear(); // Called on the IPC thread. virtual void OnMessageReceived(const Message& msg); virtual void OnChannelError(); virtual void OnChannelOpened(); virtual void OnChannelClosed(); // Cancels all pending Send calls. void CancelPendingSends(); // WaitableEventWatcher::Delegate implementation. virtual void OnWaitableEventSignaled(base::WaitableEvent* arg); typedef std::deque PendingSyncMessageQueue; PendingSyncMessageQueue deserializers_; Lock deserializers_lock_; scoped_refptr received_sync_msgs_; base::WaitableEvent* shutdown_event_; base::WaitableEventWatcher shutdown_watcher_; }; private: // WaitableEventWatcher::Delegate implementation. virtual void OnWaitableEventSignaled(base::WaitableEvent* arg); SyncContext* sync_context() { return reinterpret_cast(context()); } // Both these functions wait for a reply, timeout or process shutdown. The // latter one also runs a nested message loop in the meantime. static void WaitForReply( SyncContext* context, base::WaitableEvent* pump_messages_event); // Runs a nested message loop until a reply arrives, times out, or the process // shuts down. static void WaitForReplyWithNestedMessageLoop(SyncContext* context); bool sync_messages_with_no_timeout_allowed_; // Used to signal events between the IPC and listener threads. base::WaitableEventWatcher dispatch_watcher_; DISALLOW_COPY_AND_ASSIGN(SyncChannel); }; } // namespace IPC #endif // IPC_IPC_SYNC_SENDER_H__