// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MASH_WM_SHADOW_H_ #define MASH_WM_SHADOW_H_ #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "components/mus/public/cpp/window_observer.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/gfx/geometry/rect.h" namespace ui { class Layer; } // namespace ui namespace mash { namespace wm { // Simple class that draws a drop shadow around content at given bounds. class Shadow : public ui::ImplicitAnimationObserver, public mus::WindowObserver { public: enum Style { // Active windows have more opaque shadows, shifted down to make the window // appear "higher". STYLE_ACTIVE, // Inactive windows have less opaque shadows. STYLE_INACTIVE, // Small windows like tooltips and context menus have lighter, smaller // shadows. STYLE_SMALL, }; Shadow(); ~Shadow() override; void Init(Style style); // Returns the interio inset for the specified style. The interior inset // is the amount of padding added to each side of the content bounds that the // shadow renders into. In other words the shadow extends from all sides of // the layer by this value. static int GetInteriorInsetForStyle(Style style); // Returns |layer_.get()|. This is exposed so it can be added to the same // layer as the content and stacked below it. SetContentBounds() should be // used to adjust the shadow's size and position (rather than applying // transformations to this layer). ui::Layer* layer() const { return layer_.get(); } const gfx::Rect& content_bounds() const { return content_bounds_; } Style style() const { return style_; } // Moves and resizes the shadow layer to frame |content_bounds|. void SetContentBounds(const gfx::Rect& content_bounds); // Sets the shadow's style, animating opacity as necessary. void SetStyle(Style style); // Installs this shadow for |window|. void Install(mus::Window* window); // ui::ImplicitAnimationObserver overrides: void OnImplicitAnimationsCompleted() override; private: // Updates the shadow images to the current |style_|. void UpdateImagesForStyle(); // Updates the shadow layer bounds based on the inteior inset and the current // |content_bounds_|. void UpdateLayerBounds(); // WindowObserver: void OnWindowDestroyed(mus::Window* window) override; // The current style, set when the transition animation starts. Style style_; // The parent layer of the shadow layer. It serves as a container accessible // from the outside to control the visibility of the shadow. scoped_ptr layer_; // The actual shadow layer corresponding to a cc::NinePatchLayer. scoped_ptr shadow_layer_; // Size of the current shadow image. gfx::Size image_size_; // Bounds of the content that the shadow encloses. gfx::Rect content_bounds_; // The interior inset of the shadow images. The content bounds of the image // grid should be set to |content_bounds_| inset by this amount. int interior_inset_; mus::Window* window_; DISALLOW_COPY_AND_ASSIGN(Shadow); }; } // namespace wm } // namespace mash #endif // MASH_WM_SHADOW_H_