// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ #include "media/base/media_export.h" namespace media { // AudioBuffersState struct stores current state of audio buffers. // It is used for audio synchronization. struct MEDIA_EXPORT AudioBuffersState { AudioBuffersState(); AudioBuffersState(int pending_bytes, int hardware_delay_bytes); int total_bytes() { return pending_bytes + hardware_delay_bytes; } // Number of bytes we currently have in our software buffer. int pending_bytes; // Number of bytes that have been written to the device, but haven't // been played yet. int hardware_delay_bytes; }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_