// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/env_var.h" #include "base/basictypes.h" #include "base/waitable_event.h" #include "media/audio/audio_input_controller.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using ::testing::_; using ::testing::AtLeast; using ::testing::Exactly; using ::testing::InvokeWithoutArgs; using ::testing::NotNull; namespace { const int kSampleRate = AudioManager::kAudioCDSampleRate; const int kBitsPerSample = 16; const int kChannels = 2; const int kSamplesPerPacket = kSampleRate / 10; ACTION_P3(CheckCountAndSignalEvent, count, limit, event) { if (++*count >= limit) { event->Signal(); } } // Test AudioInputController for create and close without recording audio. } namespace media { class MockAudioInputControllerEventHandler : public AudioInputController::EventHandler { public: MockAudioInputControllerEventHandler() {} MOCK_METHOD1(OnCreated, void(AudioInputController* controller)); MOCK_METHOD1(OnRecording, void(AudioInputController* controller)); MOCK_METHOD2(OnError, void(AudioInputController* controller, int error_code)); MOCK_METHOD3(OnData, void(AudioInputController* controller, const uint8* data, uint32 size)); private: DISALLOW_COPY_AND_ASSIGN(MockAudioInputControllerEventHandler); }; TEST(AudioInputControllerTest, CreateAndClose) { MockAudioInputControllerEventHandler event_handler; base::WaitableEvent event(false, false); // If OnCreated is called then signal the event. EXPECT_CALL(event_handler, OnCreated(NotNull())) .WillOnce(InvokeWithoutArgs(&event, &base::WaitableEvent::Signal)); scoped_refptr controller = AudioInputController::Create( &event_handler, AudioManager::AUDIO_MOCK, kChannels, kSampleRate, kBitsPerSample, kSamplesPerPacket); ASSERT_TRUE(controller.get()); // Wait for OnCreated() to be called. event.Wait(); controller->Close(); } // Test a normal call sequence of create, record and close. TEST(AudioInputControllerTest, RecordAndClose) { MockAudioInputControllerEventHandler event_handler; base::WaitableEvent event(false, false); int count = 0; // If OnCreated is called then signal the event. EXPECT_CALL(event_handler, OnCreated(NotNull())) .WillOnce(InvokeWithoutArgs(&event, &base::WaitableEvent::Signal)); // OnRecording() will be called only once. EXPECT_CALL(event_handler, OnRecording(NotNull())) .Times(Exactly(1)); // If OnData is called enough then signal the event. EXPECT_CALL(event_handler, OnData(NotNull(), NotNull(), _)) .Times(AtLeast(10)) .WillRepeatedly(CheckCountAndSignalEvent(&count, 10, &event)); scoped_refptr controller = AudioInputController::Create( &event_handler, AudioManager::AUDIO_MOCK, kChannels, kSampleRate, kBitsPerSample, kSamplesPerPacket); ASSERT_TRUE(controller.get()); // Wait for OnCreated() to be called. event.Wait(); event.Reset(); // Play and then wait for the event to be signaled. controller->Record(); event.Wait(); controller->Close(); } // Test that AudioInputController rejects insanely large packet sizes. TEST(AudioInputControllerTest, SamplesPerPacketTooLarge) { // Create an audio device with a very large packet size. MockAudioInputControllerEventHandler event_handler; scoped_refptr controller = AudioInputController::Create( &event_handler, AudioManager::AUDIO_MOCK, kChannels, kSampleRate, kBitsPerSample, kSamplesPerPacket * 1000); ASSERT_FALSE(controller); } // Test calling AudioInputController::Close multiple times. TEST(AudioInputControllerTest, CloseTwice) { MockAudioInputControllerEventHandler event_handler; EXPECT_CALL(event_handler, OnCreated(NotNull())); scoped_refptr controller = AudioInputController::Create( &event_handler, AudioManager::AUDIO_MOCK, kChannels, kSampleRate, kBitsPerSample, kSamplesPerPacket); ASSERT_TRUE(controller.get()); controller->Close(); controller->Close(); } } // namespace media