// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_H_ #include "base/basictypes.h" class AudioInputStream; class AudioOutputStream; class MessageLoop; // Manages all audio resources. In particular it owns the AudioOutputStream // objects. Provides some convenience functions that avoid the need to provide // iterators over the existing streams. class AudioManager { public: enum Format { AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples. AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested. AUDIO_MOCK, // Creates a dummy AudioOutputStream object. AUDIO_LAST_FORMAT // Only used for validation of format. }; // Telephone quality sample rate, mostly for speech-only audio. static const uint32 kTelephoneSampleRate = 8000; // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7. static const uint32 kAudioCDSampleRate = 44100; // Digital Audio Tape sample rate. static const uint32 kAudioDATSampleRate = 48000; // Returns true if the OS reports existence of audio devices. This does not // guarantee that the existing devices support all formats and sample rates. virtual bool HasAudioOutputDevices() = 0; // Returns true if the OS reports existence of audio recording devices. This // does not guarantee that the existing devices support all formats and // sample rates. virtual bool HasAudioInputDevices() = 0; // Factory for all the supported stream formats. The |channels| can be 1 to 5. // The |sample_rate| is in hertz and can be any value supported by the // platform. For some future formats the |sample_rate| and |bits_per_sample| // can take special values. // Returns NULL if the combination of the parameters is not supported, or if // we have reached some other platform specific limit. // // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects: // 1- Instead of triple buffered the audio will be double buffered. // 2- A low latency driver or alternative audio subsystem will be used when // available. // // Do not free the returned AudioOutputStream. It is owned by AudioManager. virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels, int sample_rate, char bits_per_sample) = 0; // Factory to create audio recording streams. // |channels| can be 1 or 2. // |sample_rate| is in hertz and can be any value supported by the platform. // |bits_per_sample| can be any value supported by the platform. // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, // with 0 suggesting that the implementation use a default value for that // platform. // Returns NULL if the combination of the parameters is not supported, or if // we have reached some other platform specific limit. // // Do not free the returned AudioInputStream. It is owned by AudioManager. // When you are done with it, call |Stop()| and |Close()| to release it. virtual AudioInputStream* MakeAudioInputStream(Format format, int channels, int sample_rate, char bits_per_sample, uint32 samples_per_packet) = 0; // Muting continues playback but effectively the volume is set to zero. // Un-muting returns the volume to the previous level. virtual void MuteAll() = 0; virtual void UnMuteAll() = 0; // Returns message loop used for audio IO. virtual MessageLoop* GetMessageLoop() = 0; // Get AudioManager singleton. // TODO(cpu): Define threading requirements for interacting with AudioManager. static AudioManager* GetAudioManager(); protected: virtual ~AudioManager() {} // Called from GetAudioManager() to initialiaze the instance. virtual void Init() = 0; private: static void Destroy(void*); // Called by GetAudioManager() to create platform-specific audio manager. static AudioManager* CreateAudioManager(); }; #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_