// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_manager_base.h" AudioManagerBase::AudioManagerBase() : audio_thread_("AudioThread"), initialized_(false) { } void AudioManagerBase::Init() { initialized_ = audio_thread_.Start(); } MessageLoop* AudioManagerBase::GetMessageLoop() { DCHECK(initialized_); return audio_thread_.message_loop(); }