// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_manager_base.h" #include "base/bind.h" #include "base/command_line.h" #include "base/message_loop_proxy.h" #include "base/threading/thread.h" #include "media/audio/audio_output_dispatcher_impl.h" #include "media/audio/audio_output_mixer.h" #include "media/audio/audio_output_proxy.h" #include "media/audio/fake_audio_input_stream.h" #include "media/audio/fake_audio_output_stream.h" #include "media/base/media_switches.h" namespace media { static const int kStreamCloseDelaySeconds = 5; // Default maximum number of output streams that can be open simultaneously // for all platforms. static const int kDefaultMaxOutputStreams = 16; // Default maximum number of input streams that can be open simultaneously // for all platforms. static const int kDefaultMaxInputStreams = 16; static const int kMaxInputChannels = 2; const char AudioManagerBase::kDefaultDeviceName[] = "Default"; const char AudioManagerBase::kDefaultDeviceId[] = "default"; AudioManagerBase::AudioManagerBase() : num_active_input_streams_(0), max_num_output_streams_(kDefaultMaxOutputStreams), max_num_input_streams_(kDefaultMaxInputStreams), num_output_streams_(0), num_input_streams_(0) { } AudioManagerBase::~AudioManagerBase() { // The platform specific AudioManager implementation must have already // stopped the audio thread. Otherwise, we may destroy audio streams before // stopping the thread, resulting an unexpected behavior. // This way we make sure activities of the audio streams are all stopped // before we destroy them. CHECK(!audio_thread_.get()); // All the output streams should have been deleted. DCHECK_EQ(0, num_output_streams_); // All the input streams should have been deleted. DCHECK_EQ(0, num_input_streams_); } void AudioManagerBase::Init() { base::AutoLock lock(audio_thread_lock_); DCHECK(!audio_thread_.get()); audio_thread_.reset(new base::Thread("AudioThread")); CHECK(audio_thread_->Start()); } string16 AudioManagerBase::GetAudioInputDeviceModel() { return string16(); } scoped_refptr AudioManagerBase::GetMessageLoop() { base::AutoLock lock(audio_thread_lock_); return audio_thread_.get() ? audio_thread_->message_loop_proxy() : NULL; } AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( const AudioParameters& params) { if (!params.IsValid()) { DLOG(ERROR) << "Audio parameters are invalid"; return NULL; } // Limit the number of audio streams opened. This is to prevent using // excessive resources for a large number of audio streams. More // importantly it prevents instability on certain systems. // See bug: http://crbug.com/30242. if (num_output_streams_ >= max_num_output_streams_) { DLOG(ERROR) << "Number of opened output audio streams " << num_output_streams_ << " exceed the max allowed number " << max_num_output_streams_; return NULL; } AudioOutputStream* stream = NULL; if (params.format() == AudioParameters::AUDIO_MOCK) { stream = FakeAudioOutputStream::MakeFakeStream(this, params); } else if (params.format() == AudioParameters::AUDIO_PCM_LINEAR) { stream = MakeLinearOutputStream(params); } else if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) { stream = MakeLowLatencyOutputStream(params); } if (stream) ++num_output_streams_; return stream; } AudioInputStream* AudioManagerBase::MakeAudioInputStream( const AudioParameters& params, const std::string& device_id) { if (!params.IsValid() || (params.channels() > kMaxInputChannels) || device_id.empty()) { DLOG(ERROR) << "Audio parameters are invalid for device " << device_id; return NULL; } if (num_input_streams_ >= max_num_input_streams_) { DLOG(ERROR) << "Number of opened input audio streams " << num_input_streams_ << " exceed the max allowed number " << max_num_input_streams_; return NULL; } AudioInputStream* stream = NULL; if (params.format() == AudioParameters::AUDIO_MOCK) { stream = FakeAudioInputStream::MakeFakeStream(this, params); } else if (params.format() == AudioParameters::AUDIO_PCM_LINEAR) { stream = MakeLinearInputStream(params, device_id); } else if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) { stream = MakeLowLatencyInputStream(params, device_id); } if (stream) ++num_input_streams_; return stream; } AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy( const AudioParameters& params) { DCHECK(GetMessageLoop()->BelongsToCurrentThread()); scoped_refptr& dispatcher = output_dispatchers_[params]; if (!dispatcher) { base::TimeDelta close_delay = base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds); // TODO(dalecurtis): Temporarily disable the mixer for non-Windows/Mac platforms // until a fix for http://crbug.com/138098 can be found. #if defined(OS_WIN) || defined(OS_MACOSX) const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); if (!cmd_line->HasSwitch(switches::kDisableAudioMixer)) { dispatcher = new AudioOutputMixer(this, params, close_delay); } else #endif { dispatcher = new AudioOutputDispatcherImpl(this, params, close_delay); } } return new AudioOutputProxy(dispatcher); } bool AudioManagerBase::CanShowAudioInputSettings() { return false; } void AudioManagerBase::ShowAudioInputSettings() { } void AudioManagerBase::GetAudioInputDeviceNames( media::AudioDeviceNames* device_names) { } void AudioManagerBase::ReleaseOutputStream(AudioOutputStream* stream) { DCHECK(stream); // TODO(xians) : Have a clearer destruction path for the AudioOutputStream. // For example, pass the ownership to AudioManager so it can delete the // streams. num_output_streams_--; delete stream; } void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) { DCHECK(stream); // TODO(xians) : Have a clearer destruction path for the AudioInputStream. num_input_streams_--; delete stream; } void AudioManagerBase::IncreaseActiveInputStreamCount() { base::AtomicRefCountInc(&num_active_input_streams_); } void AudioManagerBase::DecreaseActiveInputStreamCount() { DCHECK(IsRecordingInProcess()); base::AtomicRefCountDec(&num_active_input_streams_); } bool AudioManagerBase::IsRecordingInProcess() { return !base::AtomicRefCountIsZero(&num_active_input_streams_); } void AudioManagerBase::Shutdown() { // To avoid running into deadlocks while we stop the thread, shut it down // via a local variable while not holding the audio thread lock. scoped_ptr audio_thread; { base::AutoLock lock(audio_thread_lock_); audio_thread_.swap(audio_thread); } if (!audio_thread.get()) return; CHECK_NE(MessageLoop::current(), audio_thread->message_loop()); // We must use base::Unretained since Shutdown might have been called from // the destructor and we can't alter the refcount of the object at that point. audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind( &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this))); // Stop() will wait for any posted messages to be processed first. audio_thread->Stop(); } void AudioManagerBase::ShutdownOnAudioThread() { // This should always be running on the audio thread, but since we've cleared // the audio_thread_ member pointer when we get here, we can't verify exactly // what thread we're running on. The method is not public though and only // called from one place, so we'll leave it at that. AudioOutputDispatchersMap::iterator it = output_dispatchers_.begin(); for (; it != output_dispatchers_.end(); ++it) { scoped_refptr& dispatcher = (*it).second; if (dispatcher) { dispatcher->Shutdown(); // All AudioOutputProxies must have been freed before Shutdown is called. // If they still exist, things will go bad. They have direct pointers to // both physical audio stream objects that belong to the dispatcher as // well as the message loop of the audio thread that will soon go away. // So, better crash now than later. DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive"; dispatcher = NULL; } } output_dispatchers_.clear(); } } // namespace media