// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_manager_base.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/message_loop_proxy.h" #include "base/threading/thread.h" #include "build/build_config.h" #include "media/audio/audio_output_dispatcher_impl.h" #include "media/audio/audio_output_proxy.h" #include "media/audio/audio_output_resampler.h" #include "media/audio/audio_util.h" #include "media/audio/fake_audio_input_stream.h" #include "media/audio/fake_audio_output_stream.h" #include "media/base/media_switches.h" namespace media { static const int kStreamCloseDelaySeconds = 5; // Default maximum number of output streams that can be open simultaneously // for all platforms. static const int kDefaultMaxOutputStreams = 16; // Default maximum number of input streams that can be open simultaneously // for all platforms. static const int kDefaultMaxInputStreams = 16; static const int kMaxInputChannels = 2; const char AudioManagerBase::kDefaultDeviceName[] = "Default"; const char AudioManagerBase::kDefaultDeviceId[] = "default"; struct AudioManagerBase::DispatcherParams { DispatcherParams(const AudioParameters& input, const AudioParameters& output, const std::string& device_id) : input_params(input), output_params(output), input_device_id(device_id) {} ~DispatcherParams() {} const AudioParameters input_params; const AudioParameters output_params; const std::string input_device_id; scoped_refptr dispatcher; private: DISALLOW_COPY_AND_ASSIGN(DispatcherParams); }; class AudioManagerBase::CompareByParams { public: explicit CompareByParams(const DispatcherParams* dispatcher) : dispatcher_(dispatcher) {} bool operator()(DispatcherParams* dispatcher_in) const { // We will reuse the existing dispatcher when: // 1) Unified IO is not used, input_params and output_params of the // existing dispatcher are the same as the requested dispatcher. // 2) Unified IO is used, input_params, output_params and input_device_id // of the existing dispatcher are the same as the request dispatcher. return (dispatcher_->input_params == dispatcher_in->input_params && dispatcher_->output_params == dispatcher_in->output_params && (!dispatcher_->input_params.input_channels() || dispatcher_->input_device_id == dispatcher_in->input_device_id)); } private: const DispatcherParams* dispatcher_; }; AudioManagerBase::AudioManagerBase() : max_num_output_streams_(kDefaultMaxOutputStreams), max_num_input_streams_(kDefaultMaxInputStreams), num_output_streams_(0), num_input_streams_(0), // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't // block the UI thread when swapping devices. output_listeners_( ObserverList::NOTIFY_EXISTING_ONLY), audio_thread_(new base::Thread("AudioThread")) { #if defined(OS_WIN) audio_thread_->init_com_with_mta(true); #elif defined(OS_MACOSX) // CoreAudio calls must occur on the main thread of the process, which in our // case is sadly the browser UI thread. Failure to execute calls on the right // thread leads to crashes and odd behavior. See http://crbug.com/158170. // TODO(dalecurtis): We should require the message loop to be passed in. const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) && base::MessageLoopProxy::current() && base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) { message_loop_ = base::MessageLoopProxy::current(); return; } #endif CHECK(audio_thread_->Start()); message_loop_ = audio_thread_->message_loop_proxy(); } AudioManagerBase::~AudioManagerBase() { // The platform specific AudioManager implementation must have already // stopped the audio thread. Otherwise, we may destroy audio streams before // stopping the thread, resulting an unexpected behavior. // This way we make sure activities of the audio streams are all stopped // before we destroy them. CHECK(!audio_thread_.get()); // All the output streams should have been deleted. DCHECK_EQ(0, num_output_streams_); // All the input streams should have been deleted. DCHECK_EQ(0, num_input_streams_); } string16 AudioManagerBase::GetAudioInputDeviceModel() { return string16(); } scoped_refptr AudioManagerBase::GetMessageLoop() { return message_loop_; } scoped_refptr AudioManagerBase::GetWorkerLoop() { // Lazily start the worker thread. if (!audio_thread_->IsRunning()) CHECK(audio_thread_->Start()); return audio_thread_->message_loop_proxy(); } AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( const AudioParameters& params, const std::string& input_device_id) { // TODO(miu): Fix ~50 call points across several unit test modules to call // this method on the audio thread, then uncomment the following: // DCHECK(message_loop_->BelongsToCurrentThread()); if (!params.IsValid()) { DLOG(ERROR) << "Audio parameters are invalid"; return NULL; } // Limit the number of audio streams opened. This is to prevent using // excessive resources for a large number of audio streams. More // importantly it prevents instability on certain systems. // See bug: http://crbug.com/30242. if (num_output_streams_ >= max_num_output_streams_) { DLOG(ERROR) << "Number of opened output audio streams " << num_output_streams_ << " exceed the max allowed number " << max_num_output_streams_; return NULL; } AudioOutputStream* stream; switch (params.format()) { case AudioParameters::AUDIO_PCM_LINEAR: stream = MakeLinearOutputStream(params); break; case AudioParameters::AUDIO_PCM_LOW_LATENCY: stream = MakeLowLatencyOutputStream(params, input_device_id); break; case AudioParameters::AUDIO_FAKE: stream = FakeAudioOutputStream::MakeFakeStream(this, params); break; default: stream = NULL; break; } if (stream) { ++num_output_streams_; } return stream; } AudioInputStream* AudioManagerBase::MakeAudioInputStream( const AudioParameters& params, const std::string& device_id) { // TODO(miu): Fix ~20 call points across several unit test modules to call // this method on the audio thread, then uncomment the following: // DCHECK(message_loop_->BelongsToCurrentThread()); if (!params.IsValid() || (params.channels() > kMaxInputChannels) || device_id.empty()) { DLOG(ERROR) << "Audio parameters are invalid for device " << device_id; return NULL; } if (num_input_streams_ >= max_num_input_streams_) { DLOG(ERROR) << "Number of opened input audio streams " << num_input_streams_ << " exceed the max allowed number " << max_num_input_streams_; return NULL; } AudioInputStream* stream; switch (params.format()) { case AudioParameters::AUDIO_PCM_LINEAR: stream = MakeLinearInputStream(params, device_id); break; case AudioParameters::AUDIO_PCM_LOW_LATENCY: stream = MakeLowLatencyInputStream(params, device_id); break; case AudioParameters::AUDIO_FAKE: stream = FakeAudioInputStream::MakeFakeStream(this, params); break; default: stream = NULL; break; } if (stream) { ++num_input_streams_; } return stream; } AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy( const AudioParameters& params, const std::string& input_device_id) { #if defined(OS_IOS) // IOS implements audio input only. NOTIMPLEMENTED(); return NULL; #else DCHECK(message_loop_->BelongsToCurrentThread()); // If we're not using AudioOutputResampler our output parameters are the same // as our input parameters. AudioParameters output_params = params; if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) { output_params = GetPreferredOutputStreamParameters(params); // Ensure we only pass on valid output parameters. if (!output_params.IsValid()) { // We've received invalid audio output parameters, so switch to a mock // output device based on the input parameters. This may happen if the OS // provided us junk values for the hardware configuration. LOG(ERROR) << "Invalid audio output parameters received; using fake " << "audio path. Channels: " << output_params.channels() << ", " << "Sample Rate: " << output_params.sample_rate() << ", " << "Bits Per Sample: " << output_params.bits_per_sample() << ", Frames Per Buffer: " << output_params.frames_per_buffer(); // Tell the AudioManager to create a fake output device. output_params = AudioParameters( AudioParameters::AUDIO_FAKE, params.channel_layout(), params.sample_rate(), params.bits_per_sample(), params.frames_per_buffer()); } } DispatcherParams* dispatcher_params = new DispatcherParams(params, output_params, input_device_id); AudioOutputDispatchers::iterator it = std::find_if(output_dispatchers_.begin(), output_dispatchers_.end(), CompareByParams(dispatcher_params)); if (it != output_dispatchers_.end()) { delete dispatcher_params; return new AudioOutputProxy((*it)->dispatcher); } const base::TimeDelta kCloseDelay = base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds); if (output_params.format() != AudioParameters::AUDIO_FAKE) { scoped_refptr dispatcher = new AudioOutputResampler(this, params, output_params, input_device_id, kCloseDelay); dispatcher_params->dispatcher = dispatcher; return new AudioOutputProxy(dispatcher.get()); } scoped_refptr dispatcher = new AudioOutputDispatcherImpl(this, output_params, input_device_id, kCloseDelay); dispatcher_params->dispatcher = dispatcher; output_dispatchers_.push_back(dispatcher_params); return new AudioOutputProxy(dispatcher.get()); #endif // defined(OS_IOS) } void AudioManagerBase::ShowAudioInputSettings() { } void AudioManagerBase::GetAudioInputDeviceNames( media::AudioDeviceNames* device_names) { } void AudioManagerBase::ReleaseOutputStream(AudioOutputStream* stream) { DCHECK(stream); // TODO(xians) : Have a clearer destruction path for the AudioOutputStream. // For example, pass the ownership to AudioManager so it can delete the // streams. --num_output_streams_; delete stream; } void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) { DCHECK(stream); // TODO(xians) : Have a clearer destruction path for the AudioInputStream. --num_input_streams_; delete stream; } void AudioManagerBase::Shutdown() { // To avoid running into deadlocks while we stop the thread, shut it down // via a local variable while not holding the audio thread lock. scoped_ptr audio_thread; { base::AutoLock lock(audio_thread_lock_); audio_thread_.swap(audio_thread); } if (!audio_thread) return; // Only true when we're sharing the UI message loop with the browser. The UI // loop is no longer running at this time and browser destruction is imminent. if (message_loop_->BelongsToCurrentThread()) { ShutdownOnAudioThread(); } else { message_loop_->PostTask(FROM_HERE, base::Bind( &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this))); } // Stop() will wait for any posted messages to be processed first. audio_thread->Stop(); } void AudioManagerBase::ShutdownOnAudioThread() { // IOS implements audio input only. #if defined(OS_IOS) return; #else // This should always be running on the audio thread, but since we've cleared // the audio_thread_ member pointer when we get here, we can't verify exactly // what thread we're running on. The method is not public though and only // called from one place, so we'll leave it at that. AudioOutputDispatchers::iterator it = output_dispatchers_.begin(); for (; it != output_dispatchers_.end(); ++it) { scoped_refptr& dispatcher = (*it)->dispatcher; if (dispatcher.get()) { dispatcher->Shutdown(); // All AudioOutputProxies must have been freed before Shutdown is called. // If they still exist, things will go bad. They have direct pointers to // both physical audio stream objects that belong to the dispatcher as // well as the message loop of the audio thread that will soon go away. // So, better crash now than later. DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive"; dispatcher = NULL; } } output_dispatchers_.clear(); #endif // defined(OS_IOS) } void AudioManagerBase::AddOutputDeviceChangeListener( AudioDeviceListener* listener) { DCHECK(message_loop_->BelongsToCurrentThread()); output_listeners_.AddObserver(listener); } void AudioManagerBase::RemoveOutputDeviceChangeListener( AudioDeviceListener* listener) { DCHECK(message_loop_->BelongsToCurrentThread()); output_listeners_.RemoveObserver(listener); } void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() { DCHECK(message_loop_->BelongsToCurrentThread()); DVLOG(1) << "Firing OnDeviceChange() notifications."; FOR_EACH_OBSERVER(AudioDeviceListener, output_listeners_, OnDeviceChange()); } AudioParameters AudioManagerBase::GetDefaultOutputStreamParameters() { return GetPreferredOutputStreamParameters(AudioParameters()); } AudioParameters AudioManagerBase::GetInputStreamParameters( const std::string& device_id) { NOTREACHED(); return AudioParameters(); } } // namespace media