// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #include #include "base/atomic_ref_count.h" #include "base/compiler_specific.h" #include "base/threading/thread.h" #include "media/audio/audio_manager.h" class AudioOutputDispatcher; // AudioManagerBase provides AudioManager functions common for all platforms. class MEDIA_EXPORT AudioManagerBase : public AudioManager { public: // Name of the generic "default" device. static const char kDefaultDeviceName[]; // Unique Id of the generic "default" device. static const char kDefaultDeviceId[]; AudioManagerBase(); #ifndef NDEBUG // Overridden to make sure we don't accidentally get added reference counts on // the audio thread. The AudioManagerBase instance must always be deleted // from outside the audio thread. virtual void AddRef() const OVERRIDE; virtual void Release() const OVERRIDE; #endif virtual void Init() OVERRIDE; virtual MessageLoop* GetMessageLoop() OVERRIDE; virtual string16 GetAudioInputDeviceModel() OVERRIDE; virtual bool CanShowAudioInputSettings() OVERRIDE; virtual void ShowAudioInputSettings() OVERRIDE; virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names) OVERRIDE; virtual AudioOutputStream* MakeAudioOutputStreamProxy( const AudioParameters& params) OVERRIDE; virtual bool IsRecordingInProcess() OVERRIDE; void IncreaseActiveInputStreamCount(); void DecreaseActiveInputStreamCount(); // Shuts down the audio thread and releases all the audio output dispatchers // on the audio thread. All AudioOutputProxy instances should be freed before // Shutdown is called. void Shutdown(); protected: virtual ~AudioManagerBase(); typedef std::map, AudioParameters::Compare> AudioOutputDispatchersMap; void ShutdownOnAudioThread(); bool initialized() { return audio_thread_.IsRunning(); } // Thread used to interact with AudioOutputStreams created by this // audio manger. base::Thread audio_thread_; AudioOutputDispatchersMap output_dispatchers_; // Counts the number of active input streams to find out if something else // is currently recording in Chrome. base::AtomicRefCount num_active_input_streams_; DISALLOW_COPY_AND_ASSIGN(AudioManagerBase); }; #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_