// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #include #include "base/compiler_specific.h" #include "base/threading/thread.h" #include "media/audio/audio_manager.h" class AudioOutputDispatcher; // AudioManagerBase provides AudioManager functions common for all platforms. class MEDIA_EXPORT AudioManagerBase : public AudioManager { public: // Name of the generic "default" device. static const char kDefaultDeviceName[]; AudioManagerBase(); virtual void Init() OVERRIDE; virtual void Cleanup() OVERRIDE; virtual MessageLoop* GetMessageLoop() OVERRIDE; virtual string16 GetAudioInputDeviceModel() OVERRIDE; virtual bool CanShowAudioInputSettings() OVERRIDE; virtual void ShowAudioInputSettings() OVERRIDE; virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names) OVERRIDE; virtual AudioOutputStream* MakeAudioOutputStreamProxy( const AudioParameters& params) OVERRIDE; virtual bool IsRecordingInProcess() OVERRIDE; void IncreaseActiveInputStreamCount(); void DecreaseActiveInputStreamCount(); protected: virtual ~AudioManagerBase(); typedef std::map, AudioParameters::Compare> AudioOutputDispatchersMap; bool initialized() { return initialized_; } // Thread used to interact with AudioOutputStreams created by this // audio manger. base::Thread audio_thread_; bool initialized_; AudioOutputDispatchersMap output_dispatchers_; // Counts the number of active input streams to find out if something else // is currently recording in Chrome. int num_active_input_streams_; // Lock used to synchronize the access to num_active_input_streams_. // Do not use for anything else and try to avoid using other locks // in this code whenever possible. base::Lock active_input_streams_lock_; DISALLOW_COPY_AND_ASSIGN(AudioManagerBase); }; #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_