// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ #include #include #include #include "base/atomic_ref_count.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "base/synchronization/lock.h" #include "media/audio/audio_manager.h" #if defined(OS_WIN) #include "base/win/scoped_com_initializer.h" #endif namespace base { class Thread; } namespace media { class AudioOutputDispatcher; class VirtualAudioInputStream; class VirtualAudioOutputStream; // AudioManagerBase provides AudioManager functions common for all platforms. class MEDIA_EXPORT AudioManagerBase : public AudioManager { public: // Name of the generic "default" device. static const char kDefaultDeviceName[]; // Unique Id of the generic "default" device. static const char kDefaultDeviceId[]; virtual ~AudioManagerBase(); virtual scoped_refptr GetMessageLoop() OVERRIDE; virtual string16 GetAudioInputDeviceModel() OVERRIDE; virtual void ShowAudioInputSettings() OVERRIDE; virtual void GetAudioInputDeviceNames( media::AudioDeviceNames* device_names) OVERRIDE; virtual AudioOutputStream* MakeAudioOutputStream( const AudioParameters& params) OVERRIDE; virtual AudioInputStream* MakeAudioInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual AudioOutputStream* MakeAudioOutputStreamProxy( const AudioParameters& params) OVERRIDE; virtual bool IsRecordingInProcess() OVERRIDE; // Called internally by the audio stream when it has been closed. virtual void ReleaseOutputStream(AudioOutputStream* stream); virtual void ReleaseInputStream(AudioInputStream* stream); // Called internally by the browser-wide VirtualAudioInputStream after it has // been closed. Notifies all AudioDeviceListeners to re-create output // streams and then deletes |stream|. virtual void ReleaseVirtualInputStream(VirtualAudioInputStream* stream); virtual void ReleaseVirtualOutputStream(VirtualAudioOutputStream* stream); void IncreaseActiveInputStreamCount(); void DecreaseActiveInputStreamCount(); // Creates the output stream for the |AUDIO_PCM_LINEAR| format. The legacy // name is also from |AUDIO_PCM_LINEAR|. virtual AudioOutputStream* MakeLinearOutputStream( const AudioParameters& params) = 0; // Creates the output stream for the |AUDIO_PCM_LOW_LATENCY| format. virtual AudioOutputStream* MakeLowLatencyOutputStream( const AudioParameters& params) = 0; // Creates the input stream for the |AUDIO_PCM_LINEAR| format. The legacy // name is also from |AUDIO_PCM_LINEAR|. virtual AudioInputStream* MakeLinearInputStream( const AudioParameters& params, const std::string& device_id) = 0; // Creates the input stream for the |AUDIO_PCM_LOW_LATENCY| format. virtual AudioInputStream* MakeLowLatencyInputStream( const AudioParameters& params, const std::string& device_id) = 0; // Returns the preferred hardware audio output parameters for opening output // streams in the |AUDIO_PCM_LOW_LATENCY| format. // TODO(dalecurtis): Retrieve the |channel_layout| value from hardware instead // of accepting the value. // TODO(dalecurtis): Each AudioManager should implement their own version, see // http://crbug.com/137326 virtual AudioParameters GetPreferredLowLatencyOutputStreamParameters( const AudioParameters& input_params); // Listeners will be notified on the AudioManager::GetMessageLoop() loop. virtual void AddOutputDeviceChangeListener( AudioDeviceListener* listener) OVERRIDE; virtual void RemoveOutputDeviceChangeListener( AudioDeviceListener* listener) OVERRIDE; protected: AudioManagerBase(); // TODO(dalecurtis): This must change to map both input and output parameters // to a single dispatcher, otherwise on a device state change we'll just get // the exact same invalid dispatcher. typedef std::map, scoped_refptr > AudioOutputDispatchersMap; // Shuts down the audio thread and releases all the audio output dispatchers // on the audio thread. All audio streams should be freed before Shutdown() // is called. This must be called in the destructor of every AudioManagerBase // implementation. void Shutdown(); void SetMaxOutputStreamsAllowed(int max) { max_num_output_streams_ = max; } // Called by each platform specific AudioManager to notify output state change // listeners that a state change has occurred. Must be called from the audio // thread. void NotifyAllOutputDeviceChangeListeners(); // Map of cached AudioOutputDispatcher instances. Must only be touched // from the audio thread (no locking). AudioOutputDispatchersMap output_dispatchers_; private: // Called by Shutdown(). void ShutdownOnAudioThread(); // Counts the number of active input streams to find out if something else // is currently recording in Chrome. base::AtomicRefCount num_active_input_streams_; // Max number of open output streams, modified by // SetMaxOutputStreamsAllowed(). int max_num_output_streams_; // Max number of open input streams. int max_num_input_streams_; // Number of currently open output streams. int num_output_streams_; // Number of currently open input streams. int num_input_streams_; // Track output state change listeners. ObserverList output_listeners_; // Thread used to interact with audio streams created by this audio manager. scoped_ptr audio_thread_; mutable base::Lock audio_thread_lock_; // The message loop of the audio thread this object runs on. Used for internal // tasks which run on the audio thread even after Shutdown() has been started // and GetMessageLoop() starts returning NULL. scoped_refptr message_loop_; // Currently active VirtualAudioInputStream. When this is set, we will // create all audio output streams as virtual streams so as to redirect audio // data to this virtual input stream. VirtualAudioInputStream* virtual_audio_input_stream_; DISALLOW_COPY_AND_ASSIGN(AudioManagerBase); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_