// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // AudioOutputDispatcher dispatches creation and deletion of audio // output streams. AudioOutputProxy objects use this class to allocate // and recycle actual audio output streams. When playback is started, // the proxy calls StreamStarted() to get an output stream that it // uses to play the sound. When playback is stopped, the proxy returns // the stream back to the dispatcher by calling StreamStopped(). // // To avoid opening and closing audio devices more frequently than it // is neccessary, each dispatcher has a pool of inactive physical // streams. A stream is closed only if it hasn't been used for a // certain period of time (specified in the constructor). // // AudioManagerBase creates one AudioOutputDispatcher per each // possible set of audio parameters, i.e. streams with different // parameters are managed independently. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/timer.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_parameters.h" class AudioOutputStream; class MessageLoop; class MEDIA_EXPORT AudioOutputDispatcher : public base::RefCountedThreadSafe { public: // |close_delay_ms| specifies delay after the stream is paused until // the audio device is closed. AudioOutputDispatcher(AudioManager* audio_manager, const AudioParameters& params, int close_delay_ms); ~AudioOutputDispatcher(); // Called by AudioOutputProxy when the stream is closed. Opens a new // physical stream if there are no pending streams in |idle_streams_|. // Returns false, if it fails to open it. bool StreamOpened(); // Called by AudioOutputProxy when the stream is started. If there // are pending streams in |idle_streams_| then it returns one of them, // otherwise creates a new one. Returns a physical stream that must // be used, or NULL if it fails to open audio device. Ownership of // the result is passed to the caller. AudioOutputStream* StreamStarted(); // Called by AudioOutputProxy when the stream is stopped. Holds the // stream temporarily in |pausing_streams_| and then |stream| is // added to the pool of pending streams (i.e. |idle_streams_|). // Ownership of the |stream| is passed to the dispatcher. void StreamStopped(AudioOutputStream* stream); // Called by AudioOutputProxy when the stream is closed. void StreamClosed(); MessageLoop* message_loop(); private: friend class AudioOutputProxyTest; // Creates a new physical output stream, opens it and pushes to // |idle_streams_|. Returns false if the stream couldn't be created or // opened. bool CreateAndOpenStream(); // A task scheduled by StreamStarted(). Opens a new stream and puts // it in |idle_streams_|. void OpenTask(); // Before a stream is reused, it should sit idle for a bit. This task is // called once that time has elapsed. void StopStreamTask(); // Called by |close_timer_|. Closes all pending stream. void ClosePendingStreams(); AudioManager* audio_manager_; MessageLoop* message_loop_; AudioParameters params_; int64 pause_delay_milliseconds_; size_t paused_proxies_; std::vector idle_streams_; std::list pausing_streams_; base::DelayTimer close_timer_; DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher); }; #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_