// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // AudioOutputDispatcherImpl is an implementation of AudioOutputDispatcher. // // To avoid opening and closing audio devices more frequently than necessary, // each dispatcher has a pool of inactive physical streams. A stream is closed // only if it hasn't been used for a certain period of time (specified via the // constructor). // #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_ #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/timer/timer.h" #include "media/audio/audio_io.h" #include "media/audio/audio_logging.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_output_dispatcher.h" #include "media/audio/audio_parameters.h" namespace media { class AudioOutputProxy; class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher { public: // |close_delay| specifies delay after the stream is idle until the audio // device is closed. AudioOutputDispatcherImpl(AudioManager* audio_manager, const AudioParameters& params, const std::string& output_device_id, const base::TimeDelta& close_delay); // Opens a new physical stream if there are no pending streams in // |idle_streams_|. Do not call Close() or Stop() if this method fails. virtual bool OpenStream() OVERRIDE; // If there are pending streams in |idle_streams_| then it reuses one of // them, otherwise creates a new one. virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, AudioOutputProxy* stream_proxy) OVERRIDE; // Stops the stream assigned to the specified proxy and moves it into // |idle_streams_| for reuse by other proxies. virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy, double volume) OVERRIDE; // Closes |idle_streams_| until the number of |idle_streams_| is equal to the // |idle_proxies_| count. If there are no |idle_proxies_| a single stream is // kept alive until |close_timer_| fires. virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void Shutdown() OVERRIDE; private: friend class base::RefCountedThreadSafe; virtual ~AudioOutputDispatcherImpl(); // Creates a new physical output stream, opens it and pushes to // |idle_streams_|. Returns false if the stream couldn't be created or // opened. bool CreateAndOpenStream(); // Closes all |idle_streams_|. void CloseAllIdleStreams(); // Similar to CloseAllIdleStreams(), but keeps |keep_alive| streams alive. void CloseIdleStreams(size_t keep_alive); size_t idle_proxies_; std::vector idle_streams_; // When streams are stopped they're added to |idle_streams_|, if no stream is // reused before |close_delay_| elapses |close_timer_| will run // CloseIdleStreams(). base::DelayTimer close_timer_; typedef std::map AudioStreamMap; AudioStreamMap proxy_to_physical_map_; scoped_ptr audio_log_; typedef std::map AudioStreamIDMap; AudioStreamIDMap audio_stream_ids_; int audio_stream_id_; DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcherImpl); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_