// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_ #include #include "base/memory/shared_memory.h" #include "base/sync_socket.h" #include "media/audio/audio_parameters.h" #include "media/base/media_export.h" #include "media/base/output_device.h" #include "url/origin.h" namespace media { // Current status of the audio output stream in the browser process. Browser // sends information about the current playback state and error to the // renderer process using this type. enum AudioOutputIPCDelegateState { AUDIO_OUTPUT_IPC_DELEGATE_STATE_PLAYING, AUDIO_OUTPUT_IPC_DELEGATE_STATE_PAUSED, AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR, AUDIO_OUTPUT_IPC_DELEGATE_STATE_LAST = AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR }; // Contains IPC notifications for the state of the server side // (AudioOutputController) audio state changes and when an AudioOutputController // has been created. Implemented by AudioOutputDevice. class MEDIA_EXPORT AudioOutputIPCDelegate { public: // Called when state of an audio stream has changed. virtual void OnStateChanged(AudioOutputIPCDelegateState state) = 0; // Called when an authorization request for an output device has been // completed virtual void OnDeviceAuthorized( OutputDeviceStatus device_status, const media::AudioParameters& output_params) = 0; // Called when an audio stream has been created. // The shared memory |handle| points to a memory section that's used to // transfer audio buffers from the AudioOutputIPCDelegate back to the // AudioRendererHost. The implementation of OnStreamCreated takes ownership. // The |socket_handle| is used by AudioRendererHost to signal requests for // audio data to be written into the shared memory. The AudioOutputIPCDelegate // must read from this socket and provide audio whenever data (search for // "pending_bytes") is received. virtual void OnStreamCreated(base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle, int length) = 0; // Called when the AudioOutputIPC object is going away and/or when the IPC // channel has been closed and no more ipc requests can be made. // Implementations should delete their owned AudioOutputIPC instance // immediately. virtual void OnIPCClosed() = 0; protected: virtual ~AudioOutputIPCDelegate(); }; // Provides the IPC functionality for an AudioOutputIPCDelegate (e.g., an // AudioOutputDevice). The implementation should asynchronously deliver the // messages to an AudioOutputController object (or create one in the case of // CreateStream()), that may live in a separate process. class MEDIA_EXPORT AudioOutputIPC { public: virtual ~AudioOutputIPC(); // Sends a request to authorize the use of a specific audio output device // in the peer process. // If |device_id| is nonempty, the browser selects the device // indicated by |device_id|, regardless of the value of |session_id|. // If |device_id| is empty and |session_id| is nonzero, the browser selects // the output device associated with an opened input device indicated by // |session_id|. If no such device is found, the default device will be // selected. // If |device_id| is empty and |session_id| is zero, the browser selects // the default device. // Once the authorization process is complete, the implementation will // notify |delegate| by calling OnDeviceAuthorized(). virtual void RequestDeviceAuthorization( AudioOutputIPCDelegate* delegate, int session_id, const std::string& device_id, const url::Origin& security_origin) = 0; // Sends a request to create an AudioOutputController object in the peer // process and configures it to use the specified audio |params| including // number of synchronized input channels. // If no authorization for an output device has been previously requested, // the default device will be used. // Once the stream has been created, the implementation will notify // |delegate| by calling OnStreamCreated(). virtual void CreateStream(AudioOutputIPCDelegate* delegate, const AudioParameters& params) = 0; // Starts playing the stream. This should generate a call to // AudioOutputController::Play(). virtual void PlayStream() = 0; // Pauses an audio stream. This should generate a call to // AudioOutputController::Pause(). virtual void PauseStream() = 0; // Closes the audio stream which should shut down the corresponding // AudioOutputController in the peer process. virtual void CloseStream() = 0; // Sets the volume of the audio stream. virtual void SetVolume(double volume) = 0; }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_