// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // AudioOutputMixer is a class that implements browser-side audio mixer. // AudioOutputMixer implements both AudioOutputDispatcher and // AudioSourceCallback interfaces. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_MIXER_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_MIXER_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/lock.h" #include "base/timer.h" #include "media/audio/audio_io.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_output_dispatcher.h" #include "media/audio/audio_parameters.h" namespace media { class MEDIA_EXPORT AudioOutputMixer : public AudioOutputDispatcher, public AudioOutputStream::AudioSourceCallback { public: AudioOutputMixer(AudioManager* audio_manager, const AudioParameters& params, const base::TimeDelta& close_delay); // AudioOutputDispatcher interface. virtual bool OpenStream() OVERRIDE; virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, AudioOutputProxy* stream_proxy) OVERRIDE; virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy, double volume) OVERRIDE; virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void Shutdown() OVERRIDE; // AudioSourceCallback interface. virtual uint32 OnMoreData(uint8* dest, uint32 max_size, AudioBuffersState buffers_state) OVERRIDE; virtual void OnError(AudioOutputStream* stream, int code) OVERRIDE; virtual void WaitTillDataReady() OVERRIDE; private: friend class base::RefCountedThreadSafe; virtual ~AudioOutputMixer(); // Called by |close_timer_|. Closes physical stream. void ClosePhysicalStream(); // The |lock_| must be acquired whenever we modify |proxies_| in the audio // manager thread or accessing it in the hardware audio thread. Read in the // audio manager thread is safe. base::Lock lock_; // List of audio output proxies currently being played. // For every proxy we store aux structure containing data necessary for // mixing. struct ProxyData { AudioOutputStream::AudioSourceCallback* audio_source_callback; double volume; int pending_bytes; }; typedef std::map ProxyMap; ProxyMap proxies_; // Physical stream for this mixer. scoped_ptr physical_stream_; // Temporary buffer used when mixing. Allocated in the constructor // to avoid constant allocation/deallocation in the callback. scoped_array mixer_data_; // Used to post delayed tasks to ourselves that we cancel inside Shutdown(). base::WeakPtrFactory weak_this_; base::DelayTimer close_timer_; // Size of data in all in-flight buffers. int pending_bytes_; DISALLOW_COPY_AND_ASSIGN(AudioOutputMixer); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_MIXER_H_