// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_PROXY_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_PROXY_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/threading/non_thread_safe.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" namespace media { class AudioOutputDispatcher; // AudioOutputProxy is an audio otput stream that uses resources more // efficiently than a regular audio output stream: it opens audio // device only when sound is playing, i.e. between Start() and Stop() // (there is still one physical stream per each audio output proxy in // playing state). // // AudioOutputProxy uses AudioOutputDispatcher to open and close // physical output streams. class MEDIA_EXPORT AudioOutputProxy : public AudioOutputStream, public NON_EXPORTED_BASE(base::NonThreadSafe) { public: // Caller keeps ownership of |dispatcher|. explicit AudioOutputProxy(AudioOutputDispatcher* dispatcher); // AudioOutputStream interface. virtual bool Open() OVERRIDE; virtual void Start(AudioSourceCallback* callback) OVERRIDE; virtual void Stop() OVERRIDE; virtual void SetVolume(double volume) OVERRIDE; virtual void GetVolume(double* volume) OVERRIDE; virtual void Close() OVERRIDE; private: enum State { kCreated, kOpened, kPlaying, kClosed, kOpenError, kStartError, }; virtual ~AudioOutputProxy(); scoped_refptr dispatcher_; State state_; // Need to save volume here, so that we can restore it in case the stream // is stopped, and then started again. double volume_; DISALLOW_COPY_AND_ASSIGN(AudioOutputProxy); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_PROXY_H_