// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_manager_base.h" #include "media/audio/audio_output_dispatcher_impl.h" #include "media/audio/audio_output_proxy.h" #include "media/audio/audio_output_resampler.h" #include "media/audio/fake_audio_log_factory.h" #include "media/audio/fake_audio_output_stream.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using ::testing::_; using ::testing::AllOf; using ::testing::DoAll; using ::testing::Field; using ::testing::Mock; using ::testing::NotNull; using ::testing::Return; using ::testing::SetArrayArgument; using media::AudioBus; using media::AudioInputStream; using media::AudioManager; using media::AudioManagerBase; using media::AudioOutputDispatcher; using media::AudioOutputProxy; using media::AudioOutputStream; using media::AudioParameters; using media::FakeAudioOutputStream; namespace { static const int kTestCloseDelayMs = 10; // Delay between callbacks to AudioSourceCallback::OnMoreData. static const int kOnMoreDataCallbackDelayMs = 10; // Let start run long enough for many OnMoreData callbacks to occur. static const int kStartRunTimeMs = kOnMoreDataCallbackDelayMs * 10; class MockAudioOutputStream : public AudioOutputStream { public: MockAudioOutputStream(AudioManagerBase* manager, const AudioParameters& params) : start_called_(false), stop_called_(false), params_(params), fake_output_stream_( FakeAudioOutputStream::MakeFakeStream(manager, params_)) { } void Start(AudioSourceCallback* callback) { start_called_ = true; fake_output_stream_->Start(callback); } void Stop() { stop_called_ = true; fake_output_stream_->Stop(); } ~MockAudioOutputStream() {} bool start_called() { return start_called_; } bool stop_called() { return stop_called_; } MOCK_METHOD0(Open, bool()); MOCK_METHOD1(SetVolume, void(double volume)); MOCK_METHOD1(GetVolume, void(double* volume)); MOCK_METHOD0(Close, void()); private: bool start_called_; bool stop_called_; AudioParameters params_; scoped_ptr fake_output_stream_; }; class MockAudioManager : public AudioManagerBase { public: MockAudioManager() : AudioManagerBase(&fake_audio_log_factory_) {} virtual ~MockAudioManager() { Shutdown(); } MOCK_METHOD0(HasAudioOutputDevices, bool()); MOCK_METHOD0(HasAudioInputDevices, bool()); MOCK_METHOD0(GetAudioInputDeviceModel, base::string16()); MOCK_METHOD2(MakeAudioOutputStream, AudioOutputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD2(MakeAudioOutputStreamProxy, AudioOutputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD2(MakeAudioInputStream, AudioInputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD0(ShowAudioInputSettings, void()); MOCK_METHOD0(GetTaskRunner, scoped_refptr()); MOCK_METHOD0(GetWorkerTaskRunner, scoped_refptr()); MOCK_METHOD1(GetAudioInputDeviceNames, void( media::AudioDeviceNames* device_name)); MOCK_METHOD1(MakeLinearOutputStream, AudioOutputStream*( const AudioParameters& params)); MOCK_METHOD2(MakeLowLatencyOutputStream, AudioOutputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD2(MakeLinearInputStream, AudioInputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD2(MakeLowLatencyInputStream, AudioInputStream*( const AudioParameters& params, const std::string& device_id)); MOCK_METHOD2(GetPreferredOutputStreamParameters, AudioParameters( const std::string& device_id, const AudioParameters& params)); private: media::FakeAudioLogFactory fake_audio_log_factory_; }; class MockAudioSourceCallback : public AudioOutputStream::AudioSourceCallback { public: int OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) { audio_bus->Zero(); return audio_bus->frames(); } MOCK_METHOD1(OnError, void(AudioOutputStream* stream)); }; } // namespace namespace media { class AudioOutputProxyTest : public testing::Test { protected: void SetUp() override { EXPECT_CALL(manager_, GetTaskRunner()) .WillRepeatedly(Return(message_loop_.message_loop_proxy())); EXPECT_CALL(manager_, GetWorkerTaskRunner()) .WillRepeatedly(Return(message_loop_.message_loop_proxy())); // Use a low sample rate and large buffer size when testing otherwise the // FakeAudioOutputStream will keep the message loop busy indefinitely; i.e., // RunUntilIdle() will never terminate. params_ = AudioParameters(AudioParameters::AUDIO_PCM_LINEAR, CHANNEL_LAYOUT_STEREO, 8000, 16, 2048); InitDispatcher(base::TimeDelta::FromMilliseconds(kTestCloseDelayMs)); } void TearDown() override { // This is necessary to free all proxy objects that have been // closed by the test. message_loop_.RunUntilIdle(); } virtual void InitDispatcher(base::TimeDelta close_delay) { dispatcher_impl_ = new AudioOutputDispatcherImpl(&manager(), params_, std::string(), close_delay); } virtual void OnStart() {} MockAudioManager& manager() { return manager_; } void WaitForCloseTimer(MockAudioOutputStream* stream) { base::RunLoop run_loop; EXPECT_CALL(*stream, Close()) .WillOnce(testing::InvokeWithoutArgs(&run_loop, &base::RunLoop::Quit)); run_loop.Run(); } void CloseAndWaitForCloseTimer(AudioOutputProxy* proxy, MockAudioOutputStream* stream) { // Close the stream and verify it doesn't happen immediately. proxy->Close(); Mock::VerifyAndClear(stream); // Wait for the actual close event to come from the close timer. WaitForCloseTimer(stream); } // Basic Open() and Close() test. void OpenAndClose(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &stream); } // Creates a stream, and then calls Start() and Stop(). void StartAndStop(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream, SetVolume(_)) .Times(1); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy->Open()); proxy->Start(&callback_); OnStart(); proxy->Stop(); CloseAndWaitForCloseTimer(proxy, &stream); EXPECT_TRUE(stream.stop_called()); EXPECT_TRUE(stream.start_called()); } // Verify that the stream is closed after Stop() is called. void CloseAfterStop(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream, SetVolume(_)) .Times(1); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy->Open()); proxy->Start(&callback_); OnStart(); proxy->Stop(); // Wait for the close timer to fire after StopStream(). WaitForCloseTimer(&stream); proxy->Close(); EXPECT_TRUE(stream.stop_called()); EXPECT_TRUE(stream.start_called()); } // Create two streams, but don't start them. Only one device must be opened. void TwoStreams(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy1 = new AudioOutputProxy(dispatcher); AudioOutputProxy* proxy2 = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy1->Open()); EXPECT_TRUE(proxy2->Open()); proxy1->Close(); CloseAndWaitForCloseTimer(proxy2, &stream); EXPECT_FALSE(stream.stop_called()); EXPECT_FALSE(stream.start_called()); } // Open() method failed. void OpenFailed(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(false)); EXPECT_CALL(stream, Close()) .Times(1); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_FALSE(proxy->Open()); proxy->Close(); EXPECT_FALSE(stream.stop_called()); EXPECT_FALSE(stream.start_called()); } void CreateAndWait(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy->Open()); WaitForCloseTimer(&stream); proxy->Close(); EXPECT_FALSE(stream.stop_called()); EXPECT_FALSE(stream.start_called()); } void OneStream_TwoPlays(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream, SetVolume(_)) .Times(2); AudioOutputProxy* proxy1 = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy1->Open()); proxy1->Start(&callback_); OnStart(); proxy1->Stop(); // The stream should now be idle and get reused by |proxy2|. AudioOutputProxy* proxy2 = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy2->Open()); proxy2->Start(&callback_); OnStart(); proxy2->Stop(); proxy1->Close(); CloseAndWaitForCloseTimer(proxy2, &stream); EXPECT_TRUE(stream.stop_called()); EXPECT_TRUE(stream.start_called()); } void TwoStreams_BothPlaying(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream1(&manager_, params_); MockAudioOutputStream stream2(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream1)) .WillOnce(Return(&stream2)); EXPECT_CALL(stream1, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream1, SetVolume(_)) .Times(1); EXPECT_CALL(stream2, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream2, SetVolume(_)) .Times(1); AudioOutputProxy* proxy1 = new AudioOutputProxy(dispatcher); AudioOutputProxy* proxy2 = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy1->Open()); EXPECT_TRUE(proxy2->Open()); proxy1->Start(&callback_); proxy2->Start(&callback_); OnStart(); proxy1->Stop(); CloseAndWaitForCloseTimer(proxy1, &stream1); proxy2->Stop(); CloseAndWaitForCloseTimer(proxy2, &stream2); EXPECT_TRUE(stream1.stop_called()); EXPECT_TRUE(stream1.start_called()); EXPECT_TRUE(stream2.stop_called()); EXPECT_TRUE(stream2.start_called()); } void StartFailed(AudioOutputDispatcher* dispatcher) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher); EXPECT_TRUE(proxy->Open()); WaitForCloseTimer(&stream); // |stream| is closed at this point. Start() should reopen it again. EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(2) .WillRepeatedly(Return(reinterpret_cast(NULL))); EXPECT_CALL(callback_, OnError(_)) .Times(2); proxy->Start(&callback_); // Double Start() in the error case should be allowed since it's possible a // callback may not have had time to process the OnError() in between. proxy->Stop(); proxy->Start(&callback_); Mock::VerifyAndClear(&callback_); proxy->Close(); } base::MessageLoop message_loop_; scoped_refptr dispatcher_impl_; MockAudioManager manager_; MockAudioSourceCallback callback_; AudioParameters params_; }; class AudioOutputResamplerTest : public AudioOutputProxyTest { public: void TearDown() override { AudioOutputProxyTest::TearDown(); } void InitDispatcher(base::TimeDelta close_delay) override { // Use a low sample rate and large buffer size when testing otherwise the // FakeAudioOutputStream will keep the message loop busy indefinitely; i.e., // RunUntilIdle() will never terminate. resampler_params_ = AudioParameters( AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO, 16000, 16, 1024); resampler_ = new AudioOutputResampler( &manager(), params_, resampler_params_, std::string(), close_delay); } void OnStart() override { // Let Start() run for a bit. base::RunLoop run_loop; message_loop_.PostDelayedTask( FROM_HERE, run_loop.QuitClosure(), base::TimeDelta::FromMilliseconds(kStartRunTimeMs)); run_loop.Run(); } protected: AudioParameters resampler_params_; scoped_refptr resampler_; }; TEST_F(AudioOutputProxyTest, CreateAndClose) { AudioOutputProxy* proxy = new AudioOutputProxy(dispatcher_impl_.get()); proxy->Close(); } TEST_F(AudioOutputResamplerTest, CreateAndClose) { AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); proxy->Close(); } TEST_F(AudioOutputProxyTest, OpenAndClose) { OpenAndClose(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, OpenAndClose) { OpenAndClose(resampler_.get()); } // Create a stream, and verify that it is closed after kTestCloseDelayMs. // if it doesn't start playing. TEST_F(AudioOutputProxyTest, CreateAndWait) { CreateAndWait(dispatcher_impl_.get()); } // Create a stream, and verify that it is closed after kTestCloseDelayMs. // if it doesn't start playing. TEST_F(AudioOutputResamplerTest, CreateAndWait) { CreateAndWait(resampler_.get()); } TEST_F(AudioOutputProxyTest, StartAndStop) { StartAndStop(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, StartAndStop) { StartAndStop(resampler_.get()); } TEST_F(AudioOutputProxyTest, CloseAfterStop) { CloseAfterStop(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, CloseAfterStop) { CloseAfterStop(resampler_.get()); } TEST_F(AudioOutputProxyTest, TwoStreams) { TwoStreams(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, TwoStreams) { TwoStreams(resampler_.get()); } // Two streams: verify that second stream is allocated when the first // starts playing. TEST_F(AudioOutputProxyTest, OneStream_TwoPlays) { OneStream_TwoPlays(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, OneStream_TwoPlays) { OneStream_TwoPlays(resampler_.get()); } // Two streams, both are playing. Dispatcher should not open a third stream. TEST_F(AudioOutputProxyTest, TwoStreams_BothPlaying) { TwoStreams_BothPlaying(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, TwoStreams_BothPlaying) { TwoStreams_BothPlaying(resampler_.get()); } TEST_F(AudioOutputProxyTest, OpenFailed) { OpenFailed(dispatcher_impl_.get()); } // Start() method failed. TEST_F(AudioOutputProxyTest, StartFailed) { StartFailed(dispatcher_impl_.get()); } TEST_F(AudioOutputResamplerTest, StartFailed) { StartFailed(resampler_.get()); } // Simulate AudioOutputStream::Create() failure with a low latency stream and // ensure AudioOutputResampler falls back to the high latency path. TEST_F(AudioOutputResamplerTest, LowLatencyCreateFailedFallback) { MockAudioOutputStream stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(2) .WillOnce(Return(static_cast(NULL))) .WillRepeatedly(Return(&stream)); EXPECT_CALL(stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &stream); } // Simulate AudioOutputStream::Open() failure with a low latency stream and // ensure AudioOutputResampler falls back to the high latency path. TEST_F(AudioOutputResamplerTest, LowLatencyOpenFailedFallback) { MockAudioOutputStream failed_stream(&manager_, params_); MockAudioOutputStream okay_stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(2) .WillOnce(Return(&failed_stream)) .WillRepeatedly(Return(&okay_stream)); EXPECT_CALL(failed_stream, Open()) .WillOnce(Return(false)); EXPECT_CALL(failed_stream, Close()) .Times(1); EXPECT_CALL(okay_stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &okay_stream); } // Simulate failures to open both the low latency and the fallback high latency // stream and ensure AudioOutputResampler falls back to a fake stream. TEST_F(AudioOutputResamplerTest, HighLatencyFallbackFailed) { MockAudioOutputStream okay_stream(&manager_, params_); // Only Windows has a high latency output driver that is not the same as the low // latency path. #if defined(OS_WIN) static const int kFallbackCount = 2; #else static const int kFallbackCount = 1; #endif EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(kFallbackCount) .WillRepeatedly(Return(static_cast(NULL))); // To prevent shared memory issues the sample rate and buffer size should // match the input stream parameters. EXPECT_CALL(manager(), MakeAudioOutputStream(AllOf( testing::Property(&AudioParameters::format, AudioParameters::AUDIO_FAKE), testing::Property(&AudioParameters::sample_rate, params_.sample_rate()), testing::Property( &AudioParameters::frames_per_buffer, params_.frames_per_buffer())), _)) .Times(1) .WillOnce(Return(&okay_stream)); EXPECT_CALL(okay_stream, Open()) .WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &okay_stream); } // Simulate failures to open both the low latency, the fallback high latency // stream, and the fake audio output stream and ensure AudioOutputResampler // terminates normally. TEST_F(AudioOutputResamplerTest, AllFallbackFailed) { // Only Windows has a high latency output driver that is not the same as the low // latency path. #if defined(OS_WIN) static const int kFallbackCount = 3; #else static const int kFallbackCount = 2; #endif EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(kFallbackCount) .WillRepeatedly(Return(static_cast(NULL))); AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); EXPECT_FALSE(proxy->Open()); proxy->Close(); } // Simulate an eventual OpenStream() failure; i.e. successful OpenStream() calls // eventually followed by one which fails; root cause of http://crbug.com/150619 TEST_F(AudioOutputResamplerTest, LowLatencyOpenEventuallyFails) { MockAudioOutputStream stream1(&manager_, params_); MockAudioOutputStream stream2(&manager_, params_); // Setup the mock such that all three streams are successfully created. EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .WillOnce(Return(&stream1)) .WillOnce(Return(&stream2)) .WillRepeatedly(Return(static_cast(NULL))); // Stream1 should be able to successfully open and start. EXPECT_CALL(stream1, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream1, SetVolume(_)) .Times(1); // Stream2 should also be able to successfully open and start. EXPECT_CALL(stream2, Open()) .WillOnce(Return(true)); EXPECT_CALL(stream2, SetVolume(_)) .Times(1); // Open and start the first proxy and stream. AudioOutputProxy* proxy1 = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy1->Open()); proxy1->Start(&callback_); OnStart(); // Open and start the second proxy and stream. AudioOutputProxy* proxy2 = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy2->Open()); proxy2->Start(&callback_); OnStart(); // Attempt to open the third stream which should fail. AudioOutputProxy* proxy3 = new AudioOutputProxy(resampler_.get()); EXPECT_FALSE(proxy3->Open()); proxy3->Close(); // Perform the required Stop()/Close() shutdown dance for each proxy. Under // the hood each proxy should correctly call CloseStream() if OpenStream() // succeeded or not. proxy2->Stop(); CloseAndWaitForCloseTimer(proxy2, &stream2); proxy1->Stop(); CloseAndWaitForCloseTimer(proxy1, &stream1); EXPECT_TRUE(stream1.stop_called()); EXPECT_TRUE(stream1.start_called()); EXPECT_TRUE(stream2.stop_called()); EXPECT_TRUE(stream2.start_called()); } // Simulate failures to open both the low latency and the fallback high latency // stream and ensure AudioOutputResampler falls back to a fake stream. Ensure // that after the close delay elapses, opening another stream succeeds with a // non-fake stream. TEST_F(AudioOutputResamplerTest, FallbackRecovery) { MockAudioOutputStream fake_stream(&manager_, params_); // Trigger the fallback mechanism until a fake output stream is created. #if defined(OS_WIN) static const int kFallbackCount = 2; #else static const int kFallbackCount = 1; #endif EXPECT_CALL(manager(), MakeAudioOutputStream(_, _)) .Times(kFallbackCount) .WillRepeatedly(Return(static_cast(NULL))); EXPECT_CALL(manager(), MakeAudioOutputStream( AllOf(testing::Property(&AudioParameters::format, AudioParameters::AUDIO_FAKE), testing::Property(&AudioParameters::sample_rate, params_.sample_rate()), testing::Property(&AudioParameters::frames_per_buffer, params_.frames_per_buffer())), _)).WillOnce(Return(&fake_stream)); EXPECT_CALL(fake_stream, Open()).WillOnce(Return(true)); AudioOutputProxy* proxy = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &fake_stream); // Once all proxies have been closed, AudioOutputResampler will start the // reinitialization timer and execute it after the close delay elapses. base::RunLoop run_loop; message_loop_.PostDelayedTask( FROM_HERE, run_loop.QuitClosure(), base::TimeDelta::FromMilliseconds(2 * kTestCloseDelayMs)); run_loop.Run(); // Verify a non-fake stream can be created. MockAudioOutputStream real_stream(&manager_, params_); EXPECT_CALL(manager(), MakeAudioOutputStream( testing::Property(&AudioParameters::format, testing::Ne(AudioParameters::AUDIO_FAKE)), _)).WillOnce(Return(&real_stream)); // Stream1 should be able to successfully open and start. EXPECT_CALL(real_stream, Open()).WillOnce(Return(true)); proxy = new AudioOutputProxy(resampler_.get()); EXPECT_TRUE(proxy->Open()); CloseAndWaitForCloseTimer(proxy, &real_stream); } } // namespace media