// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/time.h" #include "media/audio/audio_io.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_output_dispatcher.h" #include "media/audio/audio_parameters.h" namespace media { class OnMoreDataResampler; // AudioOutputResampler is a browser-side resampling and rebuffering solution // which ensures audio data is always output at given parameters. The rough // flow is: Client -> [FIFO] -> [Resampler] -> Output Device. // // The FIFO and resampler are only used when necessary. To be clear: // - The resampler is only used if the input and output sample rates differ. // - The FIFO is only used if the input and output frame sizes differ or if // the resampler is used. // // AOR works by intercepting the AudioSourceCallback provided to StartStream() // and redirecting to the appropriate resampling or FIFO callback which passes // through to the original callback only when necessary. // // AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to // AUDIO_PCM_LINEAR if the output device fails to open at the requested output // parameters. // TODO(dalecurtis): Ideally the low latency path will be as reliable as the // high latency path once we have channel mixing and support querying for the // hardware's configured bit depth. Monitor the UMA stats for fallback and // remove fallback support once it's stable. http://crbug.com/148418 // // Currently channel downmixing and upmixing is not supported. // TODO(dalecurtis): Add channel remixing. http://crbug.com/138762 class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher { public: AudioOutputResampler(AudioManager* audio_manager, const AudioParameters& input_params, const AudioParameters& output_params, const base::TimeDelta& close_delay); // AudioOutputDispatcher interface. virtual bool OpenStream() OVERRIDE; virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, AudioOutputProxy* stream_proxy) OVERRIDE; virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy, double volume) OVERRIDE; virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE; virtual void Shutdown() OVERRIDE; private: friend class base::RefCountedThreadSafe; virtual ~AudioOutputResampler(); // Used to initialize the FIFO and resamplers. void Initialize(); // Dispatcher to proxy all AudioOutputDispatcher calls too. scoped_refptr dispatcher_; // Map of outstanding OnMoreDataResampler objects. A new object is created // on every StartStream() call and destroyed on CloseStream(). typedef std::map CallbackMap; CallbackMap callbacks_; // Ratio of input bytes to output bytes used to correct playback delay with // regard to buffering and resampling. double io_ratio_; // Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly. base::TimeDelta close_delay_; // AudioParameters used to setup the output stream. AudioParameters output_params_; // Whether any streams have been opened through |dispatcher_|, if so we can't // fallback on future OpenStream() failures. bool streams_opened_; DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_