// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "media/audio/audio_io.h" #include "media/audio/audio_manager.h" #include "media/audio/audio_output_dispatcher_impl.h" #include "media/audio/audio_parameters.h" namespace media { class OnMoreDataConverter; // AudioOutputResampler is a browser-side resampling and buffering solution // which ensures audio data is always output at given parameters. See the // AudioConverter class for details on the conversion process. // // AOR works by intercepting the AudioSourceCallback provided to StartStream() // and redirecting it through an AudioConverter instance. |total_bytes_delay| // is adjusted for buffer delay caused by the conversion process. // // AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to // AUDIO_PCM_LINEAR if the output device fails to open at the requested output // parameters. If opening still fails, it will fallback to AUDIO_FAKE. class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher { public: AudioOutputResampler(AudioManager* audio_manager, const AudioParameters& input_params, const AudioParameters& output_params, const std::string& output_device_id, const base::TimeDelta& close_delay); // AudioOutputDispatcher interface. bool OpenStream() override; bool StartStream(AudioOutputStream::AudioSourceCallback* callback, AudioOutputProxy* stream_proxy) override; void StopStream(AudioOutputProxy* stream_proxy) override; void StreamVolumeSet(AudioOutputProxy* stream_proxy, double volume) override; void CloseStream(AudioOutputProxy* stream_proxy) override; void Shutdown() override; private: friend class base::RefCountedThreadSafe; ~AudioOutputResampler() override; // Converts low latency based output parameters into high latency // appropriate output parameters in error situations. void SetupFallbackParams(); // Used to reinitialize |dispatcher_|. void Reinitialize(); // Used to initialize |dispatcher_|. void Initialize(); // Dispatcher to proxy all AudioOutputDispatcher calls too. scoped_refptr dispatcher_; // Map of outstanding OnMoreDataConverter objects. A new object is created // on every StartStream() call and destroyed on CloseStream(). typedef std::map CallbackMap; CallbackMap callbacks_; // Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly. base::TimeDelta close_delay_; // AudioParameters used to setup the output stream; changed upon fallback. AudioParameters output_params_; // The original AudioParameters we were constructed with. const AudioParameters original_output_params_; // Whether any streams have been opened through |dispatcher_|, if so we can't // fallback on future OpenStream() failures. bool streams_opened_; // The reinitialization timer provides a way to recover from temporary failure // states by clearing the dispatcher if all proxies have been closed and none // have been created within |close_delay_|. Without this, audio may be lost // to a fake stream indefinitely for transient errors. base::Timer reinitialize_timer_; DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_