// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Software adjust volume of samples, allows each audio stream its own // volume without impacting master volume for chrome and other applications. // Implemented as templates to allow 8, 16 and 32 bit implementations. // 8 bit is unsigned and biased by 128. // TODO(vrk): This file has been running pretty wild and free, and it's likely // that a lot of the functions can be simplified and made more elegant. Revisit // after other audio cleanup is done. (crbug.com/120319) #include "media/audio/audio_util.h" #include "base/command_line.h" #include "base/string_number_conversions.h" #include "base/time.h" #include "media/base/media_switches.h" #if defined(OS_WIN) #include "base/win/windows_version.h" #endif namespace media { // Returns user buffer size as specified on the command line or 0 if no buffer // size has been specified. int GetUserBufferSize() { const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); int buffer_size = 0; std::string buffer_size_str(cmd_line->GetSwitchValueASCII( switches::kAudioBufferSize)); if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0) return buffer_size; return 0; } // Computes a buffer size based on the given |sample_rate|. Must be used in // conjunction with AUDIO_PCM_LINEAR. size_t GetHighLatencyOutputBufferSize(int sample_rate) { int user_buffer_size = GetUserBufferSize(); if (user_buffer_size) return user_buffer_size; // TODO(vrk/crogers): The buffer sizes that this function computes is probably // overly conservative. However, reducing the buffer size to 2048-8192 bytes // caused crbug.com/108396. This computation should be revisited while making // sure crbug.com/108396 doesn't happen again. // The minimum number of samples in a hardware packet. // This value is selected so that we can handle down to 5khz sample rate. static const size_t kMinSamplesPerHardwarePacket = 1024; // The maximum number of samples in a hardware packet. // This value is selected so that we can handle up to 192khz sample rate. static const size_t kMaxSamplesPerHardwarePacket = 64 * 1024; // This constant governs the hardware audio buffer size, this value should be // chosen carefully. // This value is selected so that we have 8192 samples for 48khz streams. static const size_t kMillisecondsPerHardwarePacket = 170; // Select the number of samples that can provide at least // |kMillisecondsPerHardwarePacket| worth of audio data. size_t samples = kMinSamplesPerHardwarePacket; while (samples <= kMaxSamplesPerHardwarePacket && samples * base::Time::kMillisecondsPerSecond < sample_rate * kMillisecondsPerHardwarePacket) { samples *= 2; } return samples; } #if defined(OS_WIN) int NumberOfWaveOutBuffers() { // Use the user provided buffer count if provided. int buffers = 0; std::string buffers_str(CommandLine::ForCurrentProcess()->GetSwitchValueASCII( switches::kWaveOutBuffers)); if (base::StringToInt(buffers_str, &buffers) && buffers > 0) { return buffers; } // Use 4 buffers for Vista, 3 for everyone else: // - The entire Windows audio stack was rewritten for Windows Vista and wave // out performance was degraded compared to XP. // - The regression was fixed in Windows 7 and most configurations will work // with 2, but some (e.g., some Sound Blasters) still need 3. // - Some XP configurations (even multi-processor ones) also need 3. return (base::win::GetVersion() == base::win::VERSION_VISTA) ? 4 : 3; } #endif } // namespace media