// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_UTIL_H_ #define MEDIA_AUDIO_AUDIO_UTIL_H_ #include #include "base/basictypes.h" #include "media/base/channel_layout.h" #include "media/base/media_export.h" namespace base { class SharedMemory; } namespace media { class AudioBus; // For all audio functions 3 audio formats are supported: // 8 bits unsigned 0 to 255. // 16 bit signed (little endian). // 32 bit signed (little endian) // AdjustVolume() does a software volume adjustment of a sample buffer. // The samples are multiplied by the volume, which should range from // 0.0 (mute) to 1.0 (full volume). // Using software allows each audio and video to have its own volume without // affecting the master volume. // In the future the function may be used to adjust the sample format to // simplify hardware requirements and to support a wider variety of input // formats. // The buffer is modified in-place to avoid memory management, as this // function may be called in performance critical code. MEDIA_EXPORT bool AdjustVolume(void* buf, size_t buflen, int channels, int bytes_per_sample, float volume); // MixStreams() mixes 2 audio streams with same sample rate and number of // samples, adjusting volume on one of them. // Dst += Src * volume. MEDIA_EXPORT void MixStreams(void* dst, void* src, size_t buflen, int bytes_per_sample, float volume); // Returns the default audio output hardware sample-rate. MEDIA_EXPORT int GetAudioHardwareSampleRate(); // Returns the audio input hardware sample-rate for the specified device. MEDIA_EXPORT int GetAudioInputHardwareSampleRate( const std::string& device_id); // Returns the optimal low-latency buffer size for the audio hardware. // This is the smallest buffer size the system can comfortably render // at without glitches. The buffer size is in sample-frames. MEDIA_EXPORT size_t GetAudioHardwareBufferSize(); // Returns the channel layout for the specified audio input device. MEDIA_EXPORT ChannelLayout GetAudioInputHardwareChannelLayout( const std::string& device_id); // Computes a buffer size based on the given |sample_rate|. Must be used in // conjunction with AUDIO_PCM_LINEAR. MEDIA_EXPORT size_t GetHighLatencyOutputBufferSize(int sample_rate); #if defined(OS_WIN) // Returns number of buffers to be used by wave out. MEDIA_EXPORT int NumberOfWaveOutBuffers(); #endif // defined(OS_WIN) } // namespace media #endif // MEDIA_AUDIO_AUDIO_UTIL_H_