// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_UTIL_H_ #define MEDIA_AUDIO_AUDIO_UTIL_H_ #include #include "base/basictypes.h" namespace media { // For all audio functions 3 audio formats are supported: // 8 bits unsigned 0 to 255. // 16 bit signed (little endian). // 32 bit signed (little endian) // AdjustVolume() does a software volume adjustment of a sample buffer. // The samples are multiplied by the volume, which should range from // 0.0 (mute) to 1.0 (full volume). // Using software allows each audio and video to have its own volume without // affecting the master volume. // In the future the function may be used to adjust the sample format to // simplify hardware requirements and to support a wider variety of input // formats. // The buffer is modified in-place to avoid memory management, as this // function may be called in performance critical code. bool AdjustVolume(void* buf, size_t buflen, int channels, int bytes_per_sample, float volume); // FoldChannels() does a software multichannel folding down to stereo. // Channel order is assumed to be 5.1 Dolby standard which is // front left, front right, center, surround left, surround right. // The subwoofer is ignored. // 6.1 adds a rear center speaker, and 7.1 has 2 rear speakers. These // channels are rare and ignored. // After summing the channels, volume is adjusted and the samples are // clipped to the maximum value. // Volume should normally range from 0.0 (mute) to 1.0 (full volume), but // since clamping is performed a value of more than 1 is allowed to increase // volume. // The buffer is modified in-place to avoid memory management, as this // function may be called in performance critical code. bool FoldChannels(void* buf, size_t buflen, int channels, int bytes_per_sample, float volume); // DeinterleaveAudioChannel() takes interleaved audio buffer |source| // of the given |sample_fmt| and |number_of_channels| and extracts // |number_of_frames| data for the given |channel_index| and // puts it in the floating point |destination|. // It returns |true| on success, or |false| if the |sample_fmt| is // not recognized. bool DeinterleaveAudioChannel(void* source, float* destination, int channels, int channel_index, int bytes_per_sample, size_t number_of_frames); // InterleaveFloatToInt16 scales, clips, and interleaves the planar // floating-point audio contained in |source| to the int16 |destination|. // The floating-point data is in a canonical range of -1.0 -> +1.0. // The size of the |source| vector determines the number of channels. // The |destination| buffer is assumed to be large enough to hold the // result. Thus it must be at least size: number_of_frames * source.size() void InterleaveFloatToInt16(const std::vector& source, int16* destination, size_t number_of_frames); // Reorder PCM from AAC layout to Core Audio 5.1 layout. // TODO(fbarchard): Switch layout when ffmpeg is updated. template void SwizzleCoreAudioLayout5_1(Format* b, uint32 filled) { static const int kNumSurroundChannels = 6; Format aac[kNumSurroundChannels]; for (uint32 i = 0; i < filled; i += sizeof(aac), b += kNumSurroundChannels) { memcpy(aac, b, sizeof(aac)); b[0] = aac[1]; // L b[1] = aac[2]; // R b[2] = aac[0]; // C b[3] = aac[5]; // LFE b[4] = aac[3]; // Ls b[5] = aac[4]; // Rs } } } // namespace media #endif // MEDIA_AUDIO_AUDIO_UTIL_H_