// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_UTIL_H_ #define MEDIA_AUDIO_AUDIO_UTIL_H_ #include "base/basictypes.h" namespace media { // For all audio functions 3 audio formats are supported: // 8 bits unsigned 0 to 255. // 16 bit signed (little endian). // 32 bit signed (little endian) // AdjustVolume() does a software volume adjustment of a sample buffer. // The samples are multiplied by the volume, which should range from // 0.0 (mute) to 1.0 (full volume). // Using software allows each audio and video to have its own volume without // affecting the master volume. // In the future the function may be used to adjust the sample format to // simplify hardware requirements and to support a wider variety of input // formats. // The buffer is modified in-place to avoid memory management, as this // function may be called in performance critical code. bool AdjustVolume(void* buf, size_t buflen, int channels, int bytes_per_sample, float volume); // FoldChannels() does a software multichannel folding down to stereo. // Channel order is assumed to be 5.1 Dolby standard which is // front left, front right, center, surround left, surround right. // The subwoofer is ignored. // 6.1 adds a rear center speaker, and 7.1 has 2 rear speakers. These // channels are rare and ignored. // After summing the channels, volume is adjusted and the samples are // clipped to the maximum value. // Volume should normally range from 0.0 (mute) to 1.0 (full volume), but // since clamping is performed a value of more than 1 is allowed to increase // volume. // The buffer is modified in-place to avoid memory management, as this // function may be called in performance critical code. bool FoldChannels(void* buf, size_t buflen, int channels, int bytes_per_sample, float volume); } // namespace media #endif // MEDIA_AUDIO_AUDIO_UTIL_H_