// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_ #define MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_ #include #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "media/base/audio_renderer_sink.h" namespace base { class SingleThreadTaskRunner; } namespace media { class AudioBus; class ClocklessAudioSinkThread; class OutputDevice; // Implementation of an AudioRendererSink that consumes the audio as fast as // possible. This class does not support multiple Play()/Pause() events. class MEDIA_EXPORT ClocklessAudioSink : NON_EXPORTED_BASE(public AudioRendererSink) { public: ClocklessAudioSink(); // AudioRendererSink implementation. void Initialize(const AudioParameters& params, RenderCallback* callback) override; void Start() override; void Stop() override; void Pause() override; void Play() override; bool SetVolume(double volume) override; OutputDevice* GetOutputDevice() override; // Returns the time taken to consume all the audio. base::TimeDelta render_time() { return playback_time_; } // Enables audio frame hashing. Must be called prior to Initialize(). void StartAudioHashForTesting(); // Returns the hash of all audio frames seen since construction. std::string GetAudioHashForTesting(); protected: ~ClocklessAudioSink() override; private: scoped_ptr thread_; bool initialized_; bool playing_; bool hashing_; // Time taken in last set of Render() calls. base::TimeDelta playback_time_; DISALLOW_COPY_AND_ASSIGN(ClocklessAudioSink); }; } // namespace media #endif // MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_