// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/fake_audio_input_stream.h" using base::Time; using base::TimeDelta; AudioInputStream* FakeAudioInputStream::MakeFakeStream(int channels, int bits_per_sample, int sampling_rate, int samples_per_packet) { return new FakeAudioInputStream(channels, bits_per_sample, sampling_rate, samples_per_packet); } FakeAudioInputStream::FakeAudioInputStream(int channels, int bits_per_sample, int sampling_rate, int samples_per_packet) : callback_(NULL), buffer_size_((channels * bits_per_sample * samples_per_packet) / 8), thread_("FakeAudioRecordingThread"), callback_interval_ms_((samples_per_packet * 1000) / sampling_rate) { // This object is ref counted (so that it can be used with Thread, PostTask) // but the caller expects a plain pointer. So we take a reference here and // will Release() ourselves in Close(). AddRef(); } bool FakeAudioInputStream::Open() { buffer_.reset(new uint8[buffer_size_]); memset(buffer_.get(), 0, buffer_size_); return true; } void FakeAudioInputStream::Start(AudioInputCallback* callback) { DCHECK(!thread_.IsRunning()); callback_ = callback; last_callback_time_ = Time::Now(); thread_.Start(); thread_.message_loop()->PostDelayedTask( FROM_HERE, NewRunnableMethod(this, &FakeAudioInputStream::DoCallback), callback_interval_ms_); } void FakeAudioInputStream::DoCallback() { DCHECK(callback_); callback_->OnData(this, buffer_.get(), buffer_size_); Time now = Time::Now(); int64 next_callback_ms = (last_callback_time_ + TimeDelta::FromMilliseconds(callback_interval_ms_ * 2) - now).InMilliseconds(); // If we are falling behind, try to catch up as much as we can in the next // callback. if (next_callback_ms < 0) next_callback_ms = 0; last_callback_time_ = now; thread_.message_loop()->PostDelayedTask( FROM_HERE, NewRunnableMethod(this, &FakeAudioInputStream::DoCallback), next_callback_ms); } void FakeAudioInputStream::Stop() { thread_.Stop(); } void FakeAudioInputStream::Close() { if (callback_) { callback_->OnClose(this); callback_ = NULL; } Release(); // Destoys this object. }