// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/fake_audio_input_stream.h" #include "base/bind.h" #include "base/lazy_instance.h" #include "media/audio/audio_manager_base.h" #include "media/base/audio_bus.h" using base::TimeTicks; using base::TimeDelta; namespace media { namespace { // These values are based on experiments for local-to-local // PeerConnection to demonstrate audio/video synchronization. const int kBeepDurationMilliseconds = 20; const int kBeepFrequency = 400; // Intervals between two automatic beeps. const int kAutomaticBeepIntervalInMs = 500; // Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless // users explicitly call BeepOnce(), which will disable the automatic beep. class BeepContext { public: BeepContext() : beep_once_(false), automatic_beep_(true) {} void SetBeepOnce(bool enable) { base::AutoLock auto_lock(lock_); beep_once_ = enable; // Disable the automatic beep if users explicit set |beep_once_| to true. if (enable) automatic_beep_ = false; } bool beep_once() const { base::AutoLock auto_lock(lock_); return beep_once_; } bool automatic_beep() const { base::AutoLock auto_lock(lock_); return automatic_beep_; } private: mutable base::Lock lock_; bool beep_once_; bool automatic_beep_; }; static base::LazyInstance g_beep_context = LAZY_INSTANCE_INITIALIZER; } // namespace AudioInputStream* FakeAudioInputStream::MakeFakeStream( AudioManagerBase* manager, const AudioParameters& params) { return new FakeAudioInputStream(manager, params); } FakeAudioInputStream::FakeAudioInputStream(AudioManagerBase* manager, const AudioParameters& params) : audio_manager_(manager), callback_(NULL), buffer_size_((params.channels() * params.bits_per_sample() * params.frames_per_buffer()) / 8), params_(params), task_runner_(manager->GetTaskRunner()), callback_interval_(base::TimeDelta::FromMilliseconds( (params.frames_per_buffer() * 1000) / params.sample_rate())), beep_duration_in_buffers_(kBeepDurationMilliseconds * params.sample_rate() / params.frames_per_buffer() / 1000), beep_generated_in_buffers_(0), beep_period_in_frames_(params.sample_rate() / kBeepFrequency), frames_elapsed_(0), audio_bus_(AudioBus::Create(params)), weak_factory_(this) { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); } FakeAudioInputStream::~FakeAudioInputStream() {} bool FakeAudioInputStream::Open() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); buffer_.reset(new uint8[buffer_size_]); memset(buffer_.get(), 0, buffer_size_); audio_bus_->Zero(); return true; } void FakeAudioInputStream::Start(AudioInputCallback* callback) { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); DCHECK(!callback_); callback_ = callback; last_callback_time_ = TimeTicks::Now(); task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&FakeAudioInputStream::DoCallback, weak_factory_.GetWeakPtr()), callback_interval_); } void FakeAudioInputStream::DoCallback() { DCHECK(callback_); const TimeTicks now = TimeTicks::Now(); base::TimeDelta next_callback_time = last_callback_time_ + callback_interval_ * 2 - now; // If we are falling behind, try to catch up as much as we can in the next // callback. if (next_callback_time < base::TimeDelta()) next_callback_time = base::TimeDelta(); // Accumulate the time from the last beep. interval_from_last_beep_ += now - last_callback_time_; last_callback_time_ = now; memset(buffer_.get(), 0, buffer_size_); bool should_beep = false; { BeepContext* beep_context = g_beep_context.Pointer(); if (beep_context->automatic_beep()) { base::TimeDelta delta = interval_from_last_beep_ - TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs); if (delta > base::TimeDelta()) { should_beep = true; interval_from_last_beep_ = delta; } } else { should_beep = beep_context->beep_once(); beep_context->SetBeepOnce(false); } } // If this object was instructed to generate a beep or has started to // generate a beep sound. if (should_beep || beep_generated_in_buffers_) { // Compute the number of frames to output high value. Then compute the // number of bytes based on channels and bits per channel. int high_frames = beep_period_in_frames_ / 2; int high_bytes = high_frames * params_.bits_per_sample() * params_.channels() / 8; // Separate high and low with the same number of bytes to generate a // square wave. int position = 0; while (position + high_bytes <= buffer_size_) { // Write high values first. memset(buffer_.get() + position, 128, high_bytes); // Then leave low values in the buffer with |high_bytes|. position += high_bytes * 2; } ++beep_generated_in_buffers_; if (beep_generated_in_buffers_ >= beep_duration_in_buffers_) beep_generated_in_buffers_ = 0; } audio_bus_->FromInterleaved( buffer_.get(), audio_bus_->frames(), params_.bits_per_sample() / 8); callback_->OnData(this, audio_bus_.get(), buffer_size_, 1.0); frames_elapsed_ += params_.frames_per_buffer(); task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&FakeAudioInputStream::DoCallback, weak_factory_.GetWeakPtr()), next_callback_time); } void FakeAudioInputStream::Stop() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); weak_factory_.InvalidateWeakPtrs(); callback_ = NULL; } void FakeAudioInputStream::Close() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); audio_manager_->ReleaseInputStream(this); } double FakeAudioInputStream::GetMaxVolume() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); return 1.0; } void FakeAudioInputStream::SetVolume(double volume) { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); } double FakeAudioInputStream::GetVolume() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); return 1.0; } bool FakeAudioInputStream::IsMuted() { DCHECK(audio_manager_->GetTaskRunner()->BelongsToCurrentThread()); return false; } void FakeAudioInputStream::SetAutomaticGainControl(bool enabled) {} bool FakeAudioInputStream::GetAutomaticGainControl() { return true; } // static void FakeAudioInputStream::BeepOnce() { BeepContext* beep_context = g_beep_context.Pointer(); beep_context->SetBeepOnce(true); } } // namespace media