// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A fake implementation of AudioInputStream, useful for testing purpose. #ifndef MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_ #define MEDIA_AUDIO_FAKE_AUDIO_INOUT_STREAM_H_ #include #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread.h" #include "base/time.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" class FakeAudioInputStream : public AudioInputStream, public base::RefCountedThreadSafe { public: static AudioInputStream* MakeFakeStream(const AudioParameters& params); virtual bool Open(); virtual void Start(AudioInputCallback* callback); virtual void Stop(); virtual void Close(); private: // Give RefCountedThreadSafe access our destructor. friend class base::RefCountedThreadSafe; FakeAudioInputStream(const AudioParameters& params); virtual ~FakeAudioInputStream(); void DoCallback(); AudioInputCallback* callback_; scoped_array buffer_; int buffer_size_; base::Thread thread_; base::Time last_callback_time_; int callback_interval_ms_; DISALLOW_COPY_AND_ASSIGN(FakeAudioInputStream); }; #endif // MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_