// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A fake implementation of AudioInputStream, useful for testing purpose. #ifndef MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_ #define MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_ #include #include "base/files/file_path.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/thread.h" #include "base/time/time.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" #include "media/audio/sounds/wav_audio_handler.h" #include "media/base/audio_converter.h" namespace media { class AudioBus; class AudioManagerBase; // This class can either generate a beep sound or play audio from a file. class MEDIA_EXPORT FakeAudioInputStream : public AudioInputStream, AudioConverter::InputCallback { public: static AudioInputStream* MakeFakeStream( AudioManagerBase* manager, const AudioParameters& params); bool Open() override; void Start(AudioInputCallback* callback) override; void Stop() override; void Close() override; double GetMaxVolume() override; void SetVolume(double volume) override; double GetVolume() override; bool IsMuted() override; bool SetAutomaticGainControl(bool enabled) override; bool GetAutomaticGainControl() override; // Generate one beep sound. This method is called by // FakeVideoCaptureDevice to test audio/video synchronization. // This is a static method because FakeVideoCaptureDevice is // disconnected from an audio device. This means only one instance of // this class gets to respond, which is okay because we assume there's // only one stream for this testing purpose. // TODO(hclam): Make this non-static. To do this we'll need to fix // crbug.com/159053 such that video capture device is aware of audio // input stream. static void BeepOnce(); private: FakeAudioInputStream(AudioManagerBase* manager, const AudioParameters& params); ~FakeAudioInputStream() override; void DoCallback(); // Opens this stream reading from a |wav_filename| rather than beeping. void OpenInFileMode(const base::FilePath& wav_filename); // Returns true if the device is playing from a file; false if we're beeping. bool PlayingFromFile(); void PlayFile(); void PlayBeep(); AudioManagerBase* audio_manager_; AudioInputCallback* callback_; scoped_ptr buffer_; int buffer_size_; AudioParameters params_; const scoped_refptr task_runner_; base::TimeTicks last_callback_time_; base::TimeDelta callback_interval_; base::TimeDelta interval_from_last_beep_; int beep_duration_in_buffers_; int beep_generated_in_buffers_; int beep_period_in_frames_; scoped_ptr audio_bus_; scoped_ptr wav_file_data_; scoped_ptr wav_audio_handler_; scoped_ptr file_audio_converter_; int wav_file_read_pos_; // Allows us to run tasks on the FakeAudioInputStream instance which are // bound by its lifetime. base::WeakPtrFactory weak_factory_; // If running in file mode, this provides audio data from wav_audio_handler_. double ProvideInput(AudioBus* audio_bus, base::TimeDelta buffer_delay) override; DISALLOW_COPY_AND_ASSIGN(FakeAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_