// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A fake implementation of AudioInputStream, useful for testing purpose. #ifndef MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_ #define MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_ #include #include "base/callback_forward.h" #include "base/memory/scoped_ptr.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" #include "media/audio/fake_audio_worker.h" namespace media { class AudioBus; class AudioManagerBase; class SimpleSource; // This class acts as a fake audio input stream. The default is to generate a // beeping sound unless --use-file-for-fake-audio-capture= is specified, // in which case the indicated .wav file will be read and played into the // stream. class MEDIA_EXPORT FakeAudioInputStream : public AudioInputStream { public: static AudioInputStream* MakeFakeStream( AudioManagerBase* manager, const AudioParameters& params); bool Open() override; void Start(AudioInputCallback* callback) override; void Stop() override; void Close() override; double GetMaxVolume() override; void SetVolume(double volume) override; double GetVolume() override; bool IsMuted() override; bool SetAutomaticGainControl(bool enabled) override; bool GetAutomaticGainControl() override; // Generate one beep sound. This method is called by FakeVideoCaptureDevice to // test audio/video synchronization. This is a static method because // FakeVideoCaptureDevice is disconnected from an audio device. This means // only one instance of this class gets to respond, which is okay because we // assume there's only one stream for this testing purpose. Furthermore this // method will do nothing if --use-file-for-fake-audio-capture is specified // since the input stream will be playing from a file instead of beeping. // TODO(hclam): Make this non-static. To do this we'll need to fix // crbug.com/159053 such that video capture device is aware of audio // input stream. static void BeepOnce(); private: FakeAudioInputStream(AudioManagerBase* manager, const AudioParameters& params); ~FakeAudioInputStream() override; scoped_ptr ChooseSource(); void ReadAudioFromSource(); AudioManagerBase* audio_manager_; AudioInputCallback* callback_; FakeAudioWorker fake_audio_worker_; AudioParameters params_; scoped_ptr audio_source_; scoped_ptr audio_bus_; DISALLOW_COPY_AND_ASSIGN(FakeAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_