// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/linux/audio_manager_linux.h" #include "base/at_exit.h" #include "base/command_line.h" #include "base/logging.h" #include "media/audio/fake_audio_output_stream.h" #include "media/audio/linux/alsa_output.h" #include "media/audio/linux/alsa_wrapper.h" #include "media/base/media_switches.h" namespace { AudioManagerLinux* g_audio_manager = NULL; } // namespace // Implementation of AudioManager. bool AudioManagerLinux::HasAudioDevices() { // TODO(ajwong): Make this actually query audio devices. return true; } AudioOutputStream* AudioManagerLinux::MakeAudioStream(Format format, int channels, int sample_rate, char bits_per_sample) { // Early return for testing hook. Do this before checking for // |initialized_|. if (format == AudioManager::AUDIO_MOCK) { return FakeAudioOutputStream::MakeFakeStream(); } if (!initialized_) { return NULL; } std::string device_name = AlsaPcmOutputStream::kAutoSelectDevice; if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kAlsaDevice)) { device_name = CommandLine::ForCurrentProcess()->GetSwitchValueASCII( switches::kAlsaDevice); } AlsaPcmOutputStream* stream = new AlsaPcmOutputStream(device_name, format, channels, sample_rate, bits_per_sample, wrapper_.get(), this, audio_thread_.message_loop()); AutoLock l(lock_); active_streams_[stream] = scoped_refptr(stream); return stream; } AudioManagerLinux::AudioManagerLinux() : audio_thread_("AudioThread"), initialized_(false) { } AudioManagerLinux::~AudioManagerLinux() { active_streams_.clear(); } void AudioManagerLinux::Init() { initialized_ = audio_thread_.Start(); wrapper_.reset(new AlsaWrapper()); } void AudioManagerLinux::MuteAll() { NOTIMPLEMENTED(); } void AudioManagerLinux::UnMuteAll() { NOTIMPLEMENTED(); } void AudioManagerLinux::ReleaseStream(AlsaPcmOutputStream* stream) { if (stream) { AutoLock l(lock_); active_streams_.erase(stream); } } // TODO(ajwong): Collapse this with the windows version. void DestroyAudioManagerLinux(void* not_used) { delete g_audio_manager; g_audio_manager = NULL; } AudioManager* AudioManager::GetAudioManager() { if (!g_audio_manager) { g_audio_manager = new AudioManagerLinux(); g_audio_manager->Init(); base::AtExitManager::RegisterCallback(&DestroyAudioManagerLinux, NULL); } return g_audio_manager; }