// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_ #include #include #include "base/compiler_specific.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" namespace media { class AudioManagerMac; // Implementation of AudioInputStream for Mac OS X using the audio queue service // present in OS 10.5 and later. Design reflects PCMQueueOutAudioOutputStream. class PCMQueueInAudioInputStream : public AudioInputStream { public: // Parameters as per AudioManager::MakeAudioInputStream. PCMQueueInAudioInputStream(AudioManagerMac* manager, const AudioParameters& params); virtual ~PCMQueueInAudioInputStream(); // Implementation of AudioInputStream. virtual bool Open() OVERRIDE; virtual void Start(AudioInputCallback* callback) OVERRIDE; virtual void Stop() OVERRIDE; virtual void Close() OVERRIDE; virtual double GetMaxVolume() OVERRIDE; virtual void SetVolume(double volume) OVERRIDE; virtual double GetVolume() OVERRIDE; virtual void SetAutomaticGainControl(bool enabled) OVERRIDE; virtual bool GetAutomaticGainControl() OVERRIDE; private: // Issue the OnError to |callback_|; void HandleError(OSStatus err); // Allocates and prepares the memory that will be used for recording. bool SetupBuffers(); // Sends a buffer to the audio driver for recording. OSStatus QueueNextBuffer(AudioQueueBufferRef audio_buffer); // Callback from OS, delegates to non-static version below. static void HandleInputBufferStatic( void* data, AudioQueueRef audio_queue, AudioQueueBufferRef audio_buffer, const AudioTimeStamp* start_time, UInt32 num_packets, const AudioStreamPacketDescription* desc); // Handles callback from OS. Will be called on OS internal thread. void HandleInputBuffer(AudioQueueRef audio_queue, AudioQueueBufferRef audio_buffer, const AudioTimeStamp* start_time, UInt32 num_packets, const AudioStreamPacketDescription* packet_desc); static const int kNumberBuffers = 3; // Manager that owns this stream, used for closing down. AudioManagerMac* manager_; // We use the callback mostly to periodically supply the recorded audio data. AudioInputCallback* callback_; // Structure that holds the stream format details such as bitrate. AudioStreamBasicDescription format_; // Handle to the OS audio queue object. AudioQueueRef audio_queue_; // Size of each of the buffers in |audio_buffers_| uint32 buffer_size_bytes_; // True iff Start() has been called successfully. bool started_; DISALLOW_COPY_AND_ASSIGN(PCMQueueInAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_