// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #include "base/basictypes.h" #include "media/audio/audio_manager_base.h" class PCMQueueInAudioInputStream; class PCMQueueOutAudioOutputStream; // Mac OS X implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class AudioManagerMac : public AudioManagerBase { public: AudioManagerMac(); // Implementation of AudioManager. virtual bool HasAudioOutputDevices(); virtual bool HasAudioInputDevices(); virtual AudioOutputStream* MakeAudioOutputStream(AudioParameters params); virtual AudioInputStream* MakeAudioInputStream(AudioParameters params); virtual void MuteAll(); virtual void UnMuteAll(); // Mac-only method to free the streams created by above facoty methods. // They are called internally by the respective audio stream when it has // been closed. void ReleaseOutputStream(AudioOutputStream* stream); void ReleaseInputStream(PCMQueueInAudioInputStream* stream); private: virtual ~AudioManagerMac(); // Number of currently open output streams. size_t num_output_streams_; DISALLOW_COPY_AND_ASSIGN(AudioManagerMac); }; #endif // MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_