// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "media/audio/audio_manager_base.h" // Mac OS X implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class AudioManagerMac : public AudioManagerBase { public: AudioManagerMac(); // Implementation of AudioManager. virtual bool HasAudioOutputDevices() OVERRIDE; virtual bool HasAudioInputDevices() OVERRIDE; virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names) OVERRIDE; virtual AudioOutputStream* MakeAudioOutputStream( const AudioParameters& params) OVERRIDE; virtual AudioInputStream* MakeAudioInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual void MuteAll() OVERRIDE; virtual void UnMuteAll() OVERRIDE; // Mac-only method to free the streams created by above facoty methods. // They are called internally by the respective audio stream when it has // been closed. void ReleaseOutputStream(AudioOutputStream* stream); void ReleaseInputStream(AudioInputStream* stream); private: virtual ~AudioManagerMac(); // Number of currently open output streams. size_t num_output_streams_; DISALLOW_COPY_AND_ASSIGN(AudioManagerMac); }; #endif // MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_