// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "media/audio/audio_manager_base.h" namespace media { // Mac OS X implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class MEDIA_EXPORT AudioManagerMac : public AudioManagerBase { public: AudioManagerMac(); // Implementation of AudioManager. virtual bool HasAudioOutputDevices() OVERRIDE; virtual bool HasAudioInputDevices() OVERRIDE; virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names) OVERRIDE; virtual void MuteAll() OVERRIDE; virtual void UnMuteAll() OVERRIDE; // Implementation of AudioManagerBase. virtual AudioOutputStream* MakeLinearOutputStream( const AudioParameters& params) OVERRIDE; virtual AudioOutputStream* MakeLowLatencyOutputStream( const AudioParameters& params) OVERRIDE; virtual AudioInputStream* MakeLinearInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual AudioInputStream* MakeLowLatencyInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; protected: virtual ~AudioManagerMac(); private: DISALLOW_COPY_AND_ASSIGN(AudioManagerMac); }; } // namespace media #endif // MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_