// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/null_audio_sink.h" #include "base/bind.h" #include "base/threading/platform_thread.h" namespace media { NullAudioSink::NullAudioSink() : initialized_(false), playback_rate_(0.0), playing_(false), callback_(NULL), thread_("NullAudioThread") { } NullAudioSink::~NullAudioSink() { DCHECK(!thread_.IsRunning()); for (size_t i = 0; i < audio_data_.size(); ++i) delete [] audio_data_[i]; } void NullAudioSink::Start() { if (!thread_.Start()) return; thread_.message_loop()->PostTask(FROM_HERE, base::Bind( &NullAudioSink::FillBufferTask, this)); } void NullAudioSink::Stop() { SetPlaying(false); thread_.Stop(); } void NullAudioSink::Play() { SetPlaying(true); } void NullAudioSink::Pause(bool /* flush */) { SetPlaying(false); } void NullAudioSink::SetPlaybackRate(float rate) { base::AutoLock auto_lock(lock_); playback_rate_ = rate; } bool NullAudioSink::SetVolume(double volume) { // Audio is always muted. return volume == 0.0; } void NullAudioSink::GetVolume(double* volume) { // Audio is always muted. *volume = 0.0; } void NullAudioSink::SetPlaying(bool is_playing) { base::AutoLock auto_lock(lock_); playing_ = is_playing; } void NullAudioSink::Initialize(const AudioParameters& params, RenderCallback* callback) { DCHECK(!initialized_); params_ = params; audio_data_.reserve(params.channels()); for (int i = 0; i < params.channels(); ++i) { float* channel_data = new float[params.frames_per_buffer()]; audio_data_.push_back(channel_data); } callback_ = callback; initialized_ = true; } void NullAudioSink::FillBufferTask() { base::AutoLock auto_lock(lock_); base::TimeDelta delay; // Only consume buffers when actually playing. if (playing_) { DCHECK_GT(playback_rate_, 0.0f); int requested_frames = params_.frames_per_buffer(); int frames_received = callback_->Render(audio_data_, requested_frames, 0); int frames_per_millisecond = params_.sample_rate() / base::Time::kMillisecondsPerSecond; // Calculate our sleep duration, taking playback rate into consideration. delay = base::TimeDelta::FromMilliseconds( frames_received / (frames_per_millisecond * playback_rate_)); } else { // If paused, sleep for 10 milliseconds before polling again. delay = base::TimeDelta::FromMilliseconds(10); } // Sleep for at least one millisecond so we don't spin the CPU. MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&NullAudioSink::FillBufferTask, this), std::max(delay, base::TimeDelta::FromMilliseconds(1))); } } // namespace media