// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/null_audio_sink.h" #include "base/bind.h" #include "base/stringprintf.h" #include "base/sys_byteorder.h" #include "base/threading/platform_thread.h" namespace media { NullAudioSink::NullAudioSink() : initialized_(false), playing_(false), callback_(NULL), thread_("NullAudioThread"), hash_audio_for_testing_(false) { } void NullAudioSink::Initialize(const AudioParameters& params, RenderCallback* callback) { DCHECK(!initialized_); params_ = params; audio_bus_ = AudioBus::Create(params_); if (hash_audio_for_testing_) { md5_channel_contexts_.reset(new base::MD5Context[params_.channels()]); for (int i = 0; i < params_.channels(); i++) base::MD5Init(&md5_channel_contexts_[i]); } callback_ = callback; initialized_ = true; } void NullAudioSink::Start() { if (!thread_.Start()) return; thread_.message_loop()->PostTask(FROM_HERE, base::Bind( &NullAudioSink::FillBufferTask, this)); } void NullAudioSink::Stop() { SetPlaying(false); thread_.Stop(); } void NullAudioSink::Play() { SetPlaying(true); } void NullAudioSink::Pause(bool /* flush */) { SetPlaying(false); } bool NullAudioSink::SetVolume(double volume) { // Audio is always muted. return volume == 0.0; } void NullAudioSink::SetPlaying(bool is_playing) { base::AutoLock auto_lock(lock_); playing_ = is_playing; } NullAudioSink::~NullAudioSink() { DCHECK(!thread_.IsRunning()); } void NullAudioSink::FillBufferTask() { base::AutoLock auto_lock(lock_); base::TimeDelta delay; // Only consume buffers when actually playing. if (playing_) { int frames_received = callback_->Render(audio_bus_.get(), 0); int frames_per_millisecond = params_.sample_rate() / base::Time::kMillisecondsPerSecond; if (hash_audio_for_testing_ && frames_received > 0) { DCHECK_EQ(sizeof(float), sizeof(uint32)); int channels = audio_bus_->channels(); for (int channel_idx = 0; channel_idx < channels; ++channel_idx) { float* channel = audio_bus_->channel(channel_idx); for (int frame_idx = 0; frame_idx < frames_received; frame_idx++) { // Convert float to uint32 w/o conversion loss. uint32 frame = base::ByteSwapToLE32( bit_cast(channel[frame_idx])); base::MD5Update( &md5_channel_contexts_[channel_idx], base::StringPiece( reinterpret_cast(&frame), sizeof(frame))); } } } // Calculate our sleep duration. delay = base::TimeDelta::FromMilliseconds( frames_received / frames_per_millisecond); } else { // If paused, sleep for 10 milliseconds before polling again. delay = base::TimeDelta::FromMilliseconds(10); } // Sleep for at least one millisecond so we don't spin the CPU. MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&NullAudioSink::FillBufferTask, this), std::max(delay, base::TimeDelta::FromMilliseconds(1))); } void NullAudioSink::StartAudioHashForTesting() { DCHECK(!initialized_); hash_audio_for_testing_ = true; } std::string NullAudioSink::GetAudioHashForTesting() { DCHECK(hash_audio_for_testing_); // If initialize failed or was never called, ensure we return an empty hash. int channels = 1; if (!initialized_) { md5_channel_contexts_.reset(new base::MD5Context[1]); base::MD5Init(&md5_channel_contexts_[0]); } else { channels = audio_bus_->channels(); } // Hash all channels into the first channel. base::MD5Digest digest; for (int i = 1; i < channels; i++) { base::MD5Final(&digest, &md5_channel_contexts_[i]); base::MD5Update(&md5_channel_contexts_[0], base::StringPiece( reinterpret_cast(&digest), sizeof(base::MD5Digest))); } base::MD5Final(&digest, &md5_channel_contexts_[0]); return base::MD5DigestToBase16(digest); } } // namespace media