// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/null_audio_sink.h" #include "base/bind.h" #include "base/location.h" #include "base/single_thread_task_runner.h" #include "media/audio/fake_audio_worker.h" #include "media/base/audio_hash.h" namespace media { NullAudioSink::NullAudioSink( const scoped_refptr& task_runner) : initialized_(false), started_(false), playing_(false), callback_(NULL), task_runner_(task_runner) {} NullAudioSink::~NullAudioSink() {} void NullAudioSink::Initialize(const AudioParameters& params, RenderCallback* callback) { DCHECK(!started_); fake_worker_.reset(new FakeAudioWorker(task_runner_, params)); audio_bus_ = AudioBus::Create(params); callback_ = callback; initialized_ = true; } void NullAudioSink::Start() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(initialized_); DCHECK(!started_); started_ = true; } void NullAudioSink::Stop() { DCHECK(task_runner_->BelongsToCurrentThread()); started_ = false; // Stop may be called at any time, so we have to check before stopping. if (fake_worker_) fake_worker_->Stop(); } void NullAudioSink::Play() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(started_); if (playing_) return; fake_worker_->Start(base::Bind( &NullAudioSink::CallRender, base::Unretained(this))); playing_ = true; } void NullAudioSink::Pause() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(started_); if (!playing_) return; fake_worker_->Stop(); playing_ = false; } bool NullAudioSink::SetVolume(double volume) { // Audio is always muted. return volume == 0.0; } OutputDevice* NullAudioSink::GetOutputDevice() { return nullptr; } void NullAudioSink::CallRender() { DCHECK(task_runner_->BelongsToCurrentThread()); int frames_received = callback_->Render(audio_bus_.get(), 0); if (!audio_hash_ || frames_received <= 0) return; audio_hash_->Update(audio_bus_.get(), frames_received); } void NullAudioSink::StartAudioHashForTesting() { DCHECK(!initialized_); audio_hash_.reset(new AudioHash()); } std::string NullAudioSink::GetAudioHashForTesting() { return audio_hash_ ? audio_hash_->ToString() : std::string(); } } // namespace media