// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_NULL_AUDIO_SINK_H_ #define MEDIA_AUDIO_NULL_AUDIO_SINK_H_ #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "media/base/audio_renderer_sink.h" namespace base { class SingleThreadTaskRunner; } namespace media { class AudioBus; class AudioHash; class FakeAudioWorker; class OutputDevice; class MEDIA_EXPORT NullAudioSink : NON_EXPORTED_BASE(public RestartableAudioRendererSink) { public: NullAudioSink(const scoped_refptr& task_runner); // AudioRendererSink implementation. void Initialize(const AudioParameters& params, RenderCallback* callback) override; void Start() override; void Stop() override; void Pause() override; void Play() override; bool SetVolume(double volume) override; OutputDevice* GetOutputDevice() override; // Enables audio frame hashing. Must be called prior to Initialize(). void StartAudioHashForTesting(); // Returns the hash of all audio frames seen since construction. std::string GetAudioHashForTesting(); protected: ~NullAudioSink() override; private: // Task that periodically calls Render() to consume audio data. void CallRender(); bool initialized_; bool started_; bool playing_; RenderCallback* callback_; // Controls whether or not a running hash is computed for audio frames. scoped_ptr audio_hash_; scoped_refptr task_runner_; scoped_ptr fake_worker_; scoped_ptr audio_bus_; DISALLOW_COPY_AND_ASSIGN(NullAudioSink); }; } // namespace media #endif // MEDIA_AUDIO_NULL_AUDIO_SINK_H_