// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_NULL_AUDIO_SINK_H_ #define MEDIA_AUDIO_NULL_AUDIO_SINK_H_ #include #include "base/memory/scoped_ptr.h" #include "media/base/audio_renderer_sink.h" namespace base { class MessageLoopProxy; } namespace media { class AudioBus; class AudioHash; class FakeAudioConsumer; class MEDIA_EXPORT NullAudioSink : NON_EXPORTED_BASE(public AudioRendererSink) { public: NullAudioSink(const scoped_refptr& message_loop); // AudioRendererSink implementation. virtual void Initialize(const AudioParameters& params, RenderCallback* callback) OVERRIDE; virtual void Start() OVERRIDE; virtual void Stop() OVERRIDE; virtual void Pause() OVERRIDE; virtual void Play() OVERRIDE; virtual bool SetVolume(double volume) OVERRIDE; // Enables audio frame hashing. Must be called prior to Initialize(). void StartAudioHashForTesting(); // Returns the hash of all audio frames seen since construction. std::string GetAudioHashForTesting(); protected: virtual ~NullAudioSink(); private: // Task that periodically calls Render() to consume audio data. void CallRender(AudioBus* audio_bus); bool initialized_; bool playing_; RenderCallback* callback_; // Controls whether or not a running hash is computed for audio frames. scoped_ptr audio_hash_; scoped_refptr message_loop_; scoped_ptr fake_consumer_; DISALLOW_COPY_AND_ASSIGN(NullAudioSink); }; } // namespace media #endif // MEDIA_AUDIO_NULL_AUDIO_SINK_H_