// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/pulse/pulse_output.h" #include #include #include "base/single_thread_task_runner.h" #include "media/audio/audio_manager_base.h" #include "media/audio/pulse/pulse_util.h" namespace media { using pulse::AutoPulseLock; using pulse::WaitForOperationCompletion; // static, pa_stream_notify_cb void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) { PulseAudioOutputStream* stream = static_cast(p_this); // Forward unexpected failures to the AudioSourceCallback if available. All // these variables are only modified under pa_threaded_mainloop_lock() so this // should be thread safe. if (s && stream->source_callback_ && pa_stream_get_state(s) == PA_STREAM_FAILED) { stream->source_callback_->OnError(stream); } pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); } // static, pa_stream_request_cb_t void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len, void* p_this) { // Fulfill write request; must always result in a pa_stream_write() call. static_cast(p_this)->FulfillWriteRequest(len); } PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params, const std::string& device_id, AudioManagerBase* manager) : params_(params), device_id_(device_id), manager_(manager), pa_context_(NULL), pa_mainloop_(NULL), pa_stream_(NULL), volume_(1.0f), source_callback_(NULL) { CHECK(params_.IsValid()); audio_bus_ = AudioBus::Create(params_); } PulseAudioOutputStream::~PulseAudioOutputStream() { // All internal structures should already have been freed in Close(), which // calls AudioManagerBase::ReleaseOutputStream() which deletes this object. DCHECK(!pa_stream_); DCHECK(!pa_context_); DCHECK(!pa_mainloop_); } bool PulseAudioOutputStream::Open() { DCHECK(thread_checker_.CalledOnValidThread()); return pulse::CreateOutputStream( &pa_mainloop_, &pa_context_, &pa_stream_, params_, device_id_, AudioManager::GetGlobalAppName(), &StreamNotifyCallback, &StreamRequestCallback, this); } void PulseAudioOutputStream::Reset() { if (!pa_mainloop_) { DCHECK(!pa_stream_); DCHECK(!pa_context_); return; } { AutoPulseLock auto_lock(pa_mainloop_); // Close the stream. if (pa_stream_) { // Ensure all samples are played out before shutdown. pa_operation* operation = pa_stream_flush( pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); // Release PulseAudio structures. pa_stream_disconnect(pa_stream_); pa_stream_set_write_callback(pa_stream_, NULL, NULL); pa_stream_set_state_callback(pa_stream_, NULL, NULL); pa_stream_unref(pa_stream_); pa_stream_ = NULL; } if (pa_context_) { pa_context_disconnect(pa_context_); pa_context_set_state_callback(pa_context_, NULL, NULL); pa_context_unref(pa_context_); pa_context_ = NULL; } } pa_threaded_mainloop_stop(pa_mainloop_); pa_threaded_mainloop_free(pa_mainloop_); pa_mainloop_ = NULL; } void PulseAudioOutputStream::Close() { DCHECK(thread_checker_.CalledOnValidThread()); Reset(); // Signal to the manager that we're closed and can be removed. // This should be the last call in the function as it deletes "this". manager_->ReleaseOutputStream(this); } void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) { int bytes_remaining = requested_bytes; while (bytes_remaining > 0) { void* buffer = NULL; size_t bytes_to_fill = params_.GetBytesPerBuffer(); CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0); CHECK_EQ(bytes_to_fill, static_cast(params_.GetBytesPerBuffer())); // NOTE: |bytes_to_fill| may be larger than |requested_bytes| now, this is // okay since pa_stream_begin_write() is the authoritative source on how // much can be written. int frames_filled = 0; if (source_callback_) { const uint32_t hardware_delay = pulse::GetHardwareLatencyInBytes( pa_stream_, params_.sample_rate(), params_.GetBytesPerFrame()); frames_filled = source_callback_->OnMoreData(audio_bus_.get(), hardware_delay, 0); // Zero any unfilled data so it plays back as silence. if (frames_filled < audio_bus_->frames()) { audio_bus_->ZeroFramesPartial( frames_filled, audio_bus_->frames() - frames_filled); } // Note: If this ever changes to output raw float the data must be clipped // and sanitized since it may come from an untrusted source such as NaCl. audio_bus_->Scale(volume_); audio_bus_->ToInterleaved( audio_bus_->frames(), params_.bits_per_sample() / 8, buffer); } else { memset(buffer, 0, bytes_to_fill); } if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL, PA_SEEK_RELATIVE) < 0) { if (source_callback_) { source_callback_->OnError(this); } } // NOTE: As mentioned above, |bytes_remaining| may be negative after this. bytes_remaining -= bytes_to_fill; // Despite telling Pulse to only request certain buffer sizes, it will not // always obey. In these cases we need to avoid back to back reads from // the renderer as it won't have time to complete the request. // // We can't defer the callback as Pulse will never call us again until we've // satisfied writing the requested number of bytes. // // TODO(dalecurtis): It might be worth choosing the sleep duration based on // the hardware latency return above. Watch http://crbug.com/366433 to see // if a more complicated wait process is necessary. We may also need to see // if a PostDelayedTask should be used here to avoid blocking the PulseAudio // command thread. if (source_callback_ && bytes_remaining > 0) base::PlatformThread::Sleep(params_.GetBufferDuration() / 4); } } void PulseAudioOutputStream::Start(AudioSourceCallback* callback) { DCHECK(thread_checker_.CalledOnValidThread()); CHECK(callback); CHECK(pa_stream_); AutoPulseLock auto_lock(pa_mainloop_); // Ensure the context and stream are ready. if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY && pa_stream_get_state(pa_stream_) != PA_STREAM_READY) { callback->OnError(this); return; } source_callback_ = callback; // Uncork (resume) the stream. pa_operation* operation = pa_stream_cork( pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); } void PulseAudioOutputStream::Stop() { DCHECK(thread_checker_.CalledOnValidThread()); // Cork (pause) the stream. Waiting for the main loop lock will ensure // outstanding callbacks have completed. AutoPulseLock auto_lock(pa_mainloop_); // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may // occur while waiting on the flush and cork exit immediately. source_callback_ = NULL; // Flush the stream prior to cork, doing so after will cause hangs. Write // callbacks are suspended while inside pa_threaded_mainloop_lock() so this // is all thread safe. pa_operation* operation = pa_stream_flush( pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); } void PulseAudioOutputStream::SetVolume(double volume) { DCHECK(thread_checker_.CalledOnValidThread()); volume_ = static_cast(volume); } void PulseAudioOutputStream::GetVolume(double* volume) { DCHECK(thread_checker_.CalledOnValidThread()); *volume = volume_; } } // namespace media